[DATA] 
DISABLE_LIGHTSINI=0

[BASIC]
ENGINE_STALLED_RPM_THRESHOLD=1

[EXTRA_FX]
SKIP_GBUFFER=glass_04

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_Plastic_v2]
Materials = CarbonPlate
BrightnessAdjustment = 0.3
Metalness = 0.0
Reflectance = 0.05
DetailNormalPBRSecondaryColor = 0, 0, 0, 0 
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Metal_v2] ;  Interior Bolts 
Materials= x8metal
HasDetailNormals = 1
Metalness = 0.1
Reflectance = 0.1
Smoothness = 0.4
BrightnessAdjustment = 0.17
LocalReflectionsSharpness = 1
OcclusionSource = NONE 

[Material_Metal_v2] ;  Interior Bolts 
Materials= details
HasDetailNormals = 1
Metalness = 0.02
Reflectance = 0.02
Smoothness = 0.4
BrightnessAdjustment = 0.67
LocalReflectionsSharpness = 1
OcclusionSource = NONE 

[Material_Metal_v2] 
Materials= mat_metal
HasDetailNormals = 1
Metalness = 0.1
Reflectance = 0.1
Smoothness = 0.4
BrightnessAdjustment = 0.14
LocalReflectionsSharpness = 1
OcclusionSource = NONE 
DetailScale = 11 

[Material_Metal_v2] ; Seatrails 
Materials= SeatRails
HasDetailNormals = 1
Metalness = 0.007
Reflectance = 0.007
Smoothness = 0.4
BrightnessAdjustment = 0.8
LocalReflectionsSharpness = 1
OcclusionSource = NONE 

[Material_Metal_v2] ; 
Materials= Metal_titanium
HasDetailNormals = 1
Metalness = 0.04
Reflectance = 0.04
Smoothness = 0.4
BrightnessAdjustment = 0.2
LocalReflectionsSharpness = 1
OcclusionSource = NONE

[Material_Metal_v2] 
Materials= INT_DETAILS_METAL
HasDetailNormals = 1
Metalness = 0.1
Reflectance = 0.1
Smoothness = 0.4
BrightnessAdjustment = 0.17
LocalReflectionsSharpness = 1
OcclusionSource = NONE 

[Material_Metal_v2] ; 
Materials= chrome
HasDetailNormals = 1
Metalness = 0.006
Reflectance = 0.006
Smoothness = 0.4
BrightnessAdjustment = 0.25
LocalReflectionsSharpness = 0.3
OcclusionSource = NONE 

[Material_Metal_v2] ; Kit rivets
Materials= body_hardware
HasDetailNormals = 1
Metalness = 0.08
Reflectance = 0.08
Smoothness = 0.4
BrightnessAdjustment = 0.15
LocalReflectionsSharpness = 0.3
OcclusionSource = NONE 

[Material_InteriorPBRDetail] 
Materials = 
Metalness=0.015
Smoothness = 0.1
Reflectance = 0.015
HasDetailNormals=1
DetailTextures=1
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.8
DetailNormalBlend = 0.2
DetailScale = 90
NormalsMode = BASIC


[Material_InteriorPBRDetail] ; Radiator body
Materials= 
Metalness = 0.03
Reflectance = 0.03
BrightnessAdjustment = 0.44
DetailNormalTexture = common/pbr_metal.dds
DsetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 5
Smoothness = 0.3

[Material_InteriorPBRDetail] ; Radiator 
Materials= Radiator
Metalness = 0.07
Reflectance = 0.07
BrightnessAdjustment = 0.27
DetailNormalTexture = common/pbr_metal.dds
DsetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 5
Smoothness = 0.3

[Material_InteriorPBRDetail] ; Brake calipers 
Materials= GENERIC_CARBON_EXT2
Metalness = 0.013
Reflectance = 0.013
BrightnessAdjustment = 0.25
DetailNormalTexture = common/pbr_metal.dds
DsetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 5
Smoothness = 0.3

[Material_InteriorPBRDetail] ; 
Materials= Material #1931
Metalness = 0.009
Reflectance = 0.009
BrightnessAdjustment = 0.36
DetailNormalTexture = common/pbr_metal.dds
DsetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 5
Smoothness = 0.3

[Material_InteriorPBRDetail] ; Rear bashbar
Materials= 
Metalness = 0.01
Reflectance = 0.01
BrightnessAdjustment = 0.256
DetailNormalTexture = common/pbr_metal.dds
DsetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 5
Smoothness = 0.3

[Material_Plastic_v2]
Materials = Material #1281
Reflectance = 0.2
BrightnessAdjustment = 0.27
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.8
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 74

[Material_Plastic_v2]
Materials = ID25_gls_edge
Reflectance = 0.1
BrightnessAdjustment = 0.24
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.8
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 2

[Material_Plastic_v2]
Materials = black_shiny
Reflectance = 0.32
BrightnessAdjustment = 0.08
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.8
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 31

[Material_Plastic_v2]
Meshes = 
BrightnessAdjustment = 0.3
DetailScale = 40
DetailTextureBlur = 1
DetailNormalBlend = 1
Reflectance = 0.2

[Material_Plastic_v2]
Meshes = 
BrightnessAdjustment = 0.1
DetailScale = 40
DetailTextureBlur = 1
DetailNormalBlend = 1
Reflectance = 0.2

[Material_Plastic_v2]
Meshes = black_matt_04
BrightnessAdjustment = 1
DetailScale = 40
DetailTextureBlur = 1
DetailNormalBlend = 1
Reflectance = 0.8

[Material_Plastic_v2] ; Interior Lines
Materials = x8metalOsc
Reflectance = 0.22
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.8
DetailNormalBlend = 0
BrightnessAdjustment = 0.06
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 23

[Material_Velvet_v2]
Materials = int_matte_black_plastic
BrightnessAdjustment = 0.15
DetailScale = 25
ApplyTilingFix=1

[Material_Velvet_v2]
Materials = SPARCO_CLOTH
BrightnessAdjustment = 0.12
DetailScale = 25
ApplyTilingFix=1

[Material_Carbon] Interior ; Botton box panel
Materials = INTERIOR_CARBON
HasDetailNormals = 1
Smoothness = 0.37
Reflectance = 0.355
CubemapReflectionBlur = 0.45
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 0.97
BrightnessAdjustment = 0.42
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 2.6
DetailScale = 600

[Material_Carbon] Interior ; 
Materials = EXT_CARBON_FIBRE
HasDetailNormals = 1
Smoothness = 0.93
Reflectance = 0.22
CubemapReflectionBlur = 0.45
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 0.92
BrightnessAdjustment = 0.32
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 244

[Material_Velvet_v2]
Materials = int_matte_black_plastic
BrightnessAdjustment = 0.07
DetailScale = 42
ApplyTilingFix=1

;---------------------///Paint///---------------------

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body
CarPaintVersionAware = 1
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.8
AmbientSpecular = 0.5
AmbientSpecularEXP = 1.0
SpecularBase  = 0.2, 50
SpecularColor = 1
SpecularMult = 0.6
ClearCoatThickness = 0.1
PROP_23=extClearCoatThickness, 0.1
NormalsMode = BASIC

[Material_CarPaint_Metallic]
Materials = WHEELS
FresnelMax = 0.3
FresnelC = 0.05
BrightnessAdjustment = 0.5
SpecularBase = 0.5, 100
SpecularSun = 0, 200
SpecularMult = 0.15
AmbientSpecular = 1.0
AmbientSpecularEXP= 2.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
ClearCoatTint = 0, 0, 0
NormalsMode = BASIC

;---------------------///Glass///---------------------

[INCLUDE: common/materials_glass.ini]
ExteriorGlassTintedMaterials = 
ExteriorGlassHeadlightsMaterials = 

[Material_Glass]
Meshes = d_glass_005
ThicknessMult = 5
FresnelC = 0.15

[Material_PhotoelasticGlass]
Meshes = glass_04
ThicknessMult = 0.5
FresnelC = 0.15
IOR = 1
Refraction = 1
RefractionRainbow = 1
PhotoelasticityMult = 0.
PhotoelasticityBaseScale = 0.6  ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.4  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.1   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.9  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale =2   ; how many stripes are there
ProfileFix = 0.02

----------------------sound-----------------------

[AUDIO_VOLUME]
ENGINE_EXT = 1.2
ENGINE_INT = 1.1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 3.0
BACKFIRE_INT = 3.0
TRACTION_CONTROL_EXT = 0.0
TRACTION_CONTROL_INT = 0.0
TRANSMISSION = 1.0
LIMITER = 3.0
TURBO = 2.0

[AUDIO_PITCH]
ENGINE_EXT = 1.1
ENGINE_INT = 1.1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 0.8
SKID_INT = 0.8

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 8400=7100 |)
ENGINE_INT_RPMS = (| 0=0 | 8400=7100 |)



