[BASIC]
OPEN_WHEELER = 0               ; patch uses info on if car is open wheeler or not a lot (for example, for how sparks or tyres would look, or even how car is rendered in rendering queue). it gets that info from “ui_car.json”, but it could be generally more reliable to set it explicitly
RALLY_CAR = 1                  ; similar thing, although rally check is only used for switching headlights to rally mode if it’s a single car race
DIESEL_ENGINE = 0			; if engine is diesel or not (used for exhaust smoke color)
BRAKES_THRESHOLD=0.01           
BRAKES_THRESHOLD = 0.01        ; threshold for brake lights to turn on, of brake pedal
IS_LOW_BEAM_AVAILABLE=1

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=0.2
COLOR=15, 19, 13, 0.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.1, 1
EXTERIOR_ONLY=0
FADE_AT=950
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.60, 1.650
RANGE=250
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=100
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=2000
FADE_SMOOTH=50
FALLOFF=1
GRADIENT_OFFSET=0.9
MULT=2,2,1.8,1.35
OFFSET=7 

[ANIMATION_0]
FILE=hood.ksanim
TIME=8
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=car_door_L.ksanim
BIND_TO_EXTRA_A=1
TIME=1.5

[ANIMATION_2]
FILE=car_door_R.ksanim
TIME=1.5
BIND_TO_EXTRA_B=1

[ANIMATION_3]
FILE = trunk.ksanim
TIME=8
BIND_TO_EXTRA_C=1

[AUDIO_VOLUME]
RAIN_EXT=8.8
RAIN_INT=0.2
WIPER_EXT=0.8
WIPER_INT=0.2
BACKFIRE_INT=1.0
BACKFIRE_EXT=1.0
BODYWORK=1.0
DIRT=5.0
DOWN_SHIFT=1.0
ENGINE_EXT=0.6
ENGINE_INT=0.8
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=2
LIMITER=2
TRACTION_CONTROL_EXT=0
TRACTION_CONTROL_INT=0
TRANSMISSION=1
WIND=3.5
TURBO = 5.0
SKID_EXT =1.8
SKID_INT = 1.2

[SHAKING_EXHAUST_...]
MESHES=x0_exhaust_bl
POINT_0=0.28786, 0.00694, -1.6293
POINT_0_RADIUS=10
POINT_0_EXP=0.125

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY=85
ANTILAG_INTERVAL_MAX=6800
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=1
DAMAGE_DURATION=1
DAMAGE_INTENSITY=60
DAMAGE_PROBABILITY=1
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=0.9 
DISCHARGE_DELAY=0.1 
DISCHARGE_DURATION=2 
DISCHARGE_INTENSITY=0.6 
DISCHARGE_PROBABILITY=0.8 
DISCHARGE_RPM_THRESHOLD_MAX=6000 
DISCHARGE_RPM_THRESHOLD_MIN=2500 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70 
FLAT_SHIFT=1 
FLAT_SHIFT_COOLDOWN=0.0 
FLAT_SHIFT_DURATION=0.05 
FLAT_SHIFT_GAS_THRESHOLD=5 
FLAT_SHIFT_INTENSITY=0.7 
FLAT_SHIFT_PROBABILITY=0.7 
FLAT_SHIFT_RPM_THRESHOLD=6500 
LIMITER=1 
LIMITER_DELAY=0.3 
LIMITER_INTENSITY=8 
LIMITER_RPM_THRESHOLD=8000

[PARTICLES_FX_EXHAUST_0]
POSITION=0.447,0.238,-1.80
DIRECTION=0.0,0.0 ,-1
COLOR = 0.35,0.3,0.3             ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                 ; how long particles last in the air before disappearing
SPEED = 0.7, 1                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.15                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.0            ; initial spawn point offset (length-wise)
INTENSITY = 0.2.5, 0.4            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 150         ; speed at which the smoke disappears
ACTIVE=1
GAS_LAG=0.9
------------------------------------------------------------------
////////////////////////DASH ANIMS////////////////////////////////
------------------------------------------------------------------

[ANIMATION_...]
INPUT= OIL_PRESSURE
INPUT_MIN = 0
INPUT_MAX = 10
FILE = oil_press.ksanim
INPUT_LUT = (|0=0|2=0.27|5=0.5|7=0.62|8=0.74|10=1|)
INPUT_LAG_UP = 0.0
INPUT_LAG_DOWN = 0.0
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=0
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
INPUT= BATTERY
INPUT_MIN = 0
INPUT_MAX = 18
FILE = battery.ksanim
INPUT_LUT = (|0=0|27=1|)
INPUT_LAG_UP = 0.0
INPUT_LAG_DOWN = 0.0
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=0
LOOP_WHILE_ACTIVE=0

----------------------------------------------------------------------
////////////////////////////////LIGHTS////////////////////////////////
----------------------------------------------------------------------

[LIGHT_LICENSEPLATE]
MESHES=trunk_paint_plate
OFFSET=0.02, 0.0, -0.02
;OFFSET=-0.05, 0.0, -0.02
RANGE=0.27
RANGE_GRADIENT_OFFSET=0
SPOT=170
SPOT_SHARPNESS=0
COLOR=25.5,18.0,10.7, 0.6
FALLBACK_EMISSIVE=25.5,18.0,10.7, 0.1
;COLOR=5,4.2,2.9,5
;FALLBACK_EMISSIVE=5,4.2,2.9,0.2
LAYOUT=TWO_ON_TOP
FADE_AT=50

[EMISSIVE_HIGHBEAM_0]
NAME=lightbar_lamps
COLOR= 150, 140, 130
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_1]
NAME=lightbar_fog_lamps
COLOR= 150, 140, 130
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = headlights_turn_l_lamps        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights 

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = tail_lights_l_lamps_turn        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = headlights_turn_r_lamps
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = tail_lights_r_lamps_turn
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_REVERSE_0]
NAME= tail_lights_lamps_rev
COLOR = 22, 15, 7, 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.98      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[REFRACTING_HEADLIGHT_0]
; POP_ENABLED = 1
SURFACE = headlight_glass
INSIDE = headlights_ints, headlights_lamps

ABSORPTION = 0.003
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.6
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 2.8405339e-07,9.053931e-05,-0.99994415
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.3
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 1
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.0000094,-4.197136e-08,-6.3702464e-07
MIRROR_POS = -0.0032310486,0.65704906,2.3070488
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.6
ORIGIN = 0.496,0.625,2.251
RADIUS = 0.18860023
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 5.1
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = tail_light_glass_brake
INSIDE = tail_lights_ints_brake, tail_lights_lamps_brake
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.09999999
AMBIENT_MULT = 0.3
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -1.2381787e-06,2.2784367e-07,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.19
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.81
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.15
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 804
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,-0,-0
MIRROR_POS = -0,0.701416,-1.947582
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = 0.65712357,0.61,-2.272
RADIUS = 0.06920005
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 0
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = headlight_l_turn_glass
INSIDE = headlight_turn_l_ints, headlights_turn_l_lamps
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.04
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -1.0430851e-07,3.4379027e-10,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000002,0,-0
MIRROR_POS = 0.005981,0.448649,1.949326
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = 0.663,0.608,2.0124779
RADIUS = 0.08330011
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = headlight_r_turn_glass
INSIDE = headlight_turn_r_ints, headlights_turn_r_lamps
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.04
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -6.258463e-07,-1.8491773e-08,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999958,-0,-2e-06
MIRROR_POS = -0.029663,0.447786,1.950699
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = -0.663,0.608,2.0103455
RADIUS = 0.08330011
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = tail_light_l_glass_turn
INSIDE = tail_lights_l_ints_turn, tail_lights_l_lamps_turn
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.09999999
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -1.415614e-07,1.03742925e-08,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.05
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.0055885315,0.6543627,-1.9811935
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = 0.644,0.766,-2.1103973
RADIUS = 0.1047
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
SURFACE = tail_light_r_glass_turn
INSIDE = tail_lights_r_ints_turn, tail_lights_r_lamps_turn
SYNC_EMISSIVE_AUTO = 1


ABSORPTION = 0.09999999
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.05
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999983,-0,0
MIRROR_POS = 7.6e-05,0.654184,-1.979164
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = -0.644,0.766,-2.11
RADIUS = 0.1047
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = tail_light_glass_rev
INSIDE = tail_lights_ints_rev, tail_lights_lamps_rev
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.09999999
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 2.3037008e-05,-1.12252565e-07,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.2
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.0000064,-0.0003640128,1.7462298e-08
MIRROR_POS = -0.0011177063,0.7760237,-1.7597237
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = 0.517,0.777,-2.2928982
RADIUS = 0.08140008
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_7]
SURFACE = lightbar_glass
INSIDE = lightbar_ints, lightbar_lamps
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.003
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.6
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -1.0514863e-06,-6.867927e-08,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 1
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999827,0,0
MIRROR_POS = 0,0.288,0.592
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.6
ORIGIN = 0,0.252,0.963974
RADIUS = 0.4161002
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 5.1
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_8]
SURFACE = lightbar_fog_glass
INSIDE = lightbar_fog_ints, lightbar_fog_lamps
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.003
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.6
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 1.0192328e-05,-1.07508846e-07,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 1
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999827,0,0
MIRROR_POS = 0,0.288,0.592
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.6
ORIGIN = 0.523,-0.086,0.9234886
RADIUS = 0.4188
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 5.1
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[INCLUDE: common/selflighting.ini]
[SelfLight_Headlights]
POSITION=0.52, 0.58, 1.550
BIND_TO_HEADLIGHTS=1
RANGE=0.6
SPOT=90
DIRECTION=0.0, 0.0, 1.0
COLOR=29,25,25, 8.0

[SelfLight_Headlights]
POSITION=-0.52, 0.58, 1.550
BIND_TO_HEADLIGHTS=1
RANGE=0.6
SPOT=90
DIRECTION=0.0, 0.0, 1.0
COLOR=29,25,25, 8.0


[INCLUDE: common/gt3_lights.ini]
InteriorLightPos = -0.1, 1.2, -0.0
InteriorLightColor = 0.6, 0.5, 0.5
