
[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = iku_ford_escort_maxi_kitcar.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)

HIDE = carpaint_spoiler_a  ; meshes or nodes to hide (no protected meshes)

; To insert a new 3D model (optional; but when using this, you need either INSERT_AFTER or INSERT_IN):
INSERT = spoiler_b.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = carpaint_trunk  ; node/meshmesh, after which new KN5 will be inserted
INSERT_IN = TRUNK     ; or, name of node to insert KN5 in, after the rest of its content
                             ; use one of those (if necessary, you can use both at once though)

; Extra insertion options:
MULTIPLE = 0  ; set to 1 to allow new model to be inserted more than once (by default it would only 
              ; be inserted in the first found node either from INSERT_AFTER or INSERT_IN filter)
MERGE = 1     ; set to 1 to enable merge together nodes with the same names insted of duplicating them

; Options to transform inserted model:
SCALE = 1, 1, 1     ; change size: X, Y and Z axis (for car, X is left-right, Y and up-down)
ROTATION = 0, 0, 0  ; rotate: heading, pitch and roll, in degress
OFFSET = 0, 0, 0    ; move: X, Y and Z axis, in meters