[BASIC]
OPEN_WHEELER = 0               ; patch uses info on if car is open wheeler or not a lot (for example, for how sparks or tyres would look, or even how car is rendered in rendering queue). it gets that info from “ui_car.json”, but it could be generally more reliable to set it explicitly
RALLY_CAR = 1                  ; similar thing, although rally check is only used for switching headlights to rally mode if it’s a single car race
DIESEL_ENGINE = 0			; if engine is diesel or not (used for exhaust smoke color)
BRAKES_THRESHOLD=0.01           
BRAKES_THRESHOLD = 0.01        ; threshold for brake lights to turn on, of brake pedal
IS_LOW_BEAM_AVAILABLE=1

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[LIGHT_LICENSEPLATE]
MESHES=rear_plate
OFFSET=0.02, 0.0, -0.02
;OFFSET=-0.05, 0.0, -0.02
RANGE=0.27
RANGE_GRADIENT_OFFSET=0
SPOT=170
SPOT_SHARPNESS=0
COLOR=25.5,18.0,10.7, 0.6
FALLBACK_EMISSIVE=25.5,18.0,10.7, 0.1
;COLOR=5,4.2,2.9,5
;FALLBACK_EMISSIVE=5,4.2,2.9,0.2
LAYOUT=TWO_ON_TOP
FADE_AT=50

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=0.2
COLOR=18, 15, 10, 0.6
DIFFUSE_CONCENTRATION=0.38
DIRECTION=0, -0.1, 1
EXTERIOR_ONLY=0
FADE_AT=950
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=5
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.620000, 1.850
RANGE=250
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=65
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=80
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=45
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHT_EXTRA_0]
BOUND_TO=x0_light_pod_lamp
COLOR=2, 1, 1, 25
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.12, 1.25,-0.1
DIRECTION=-0.2,-1,0.8
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=120
SPOT_SHARPNESS=0.5

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
POSITION=0.53, 0.63, 1.80
BIND_TO_HEADLIGHTS=1
RANGE=0.6
SPOT=80
DIRECTION=0.0, 0.0, 1.0
COLOR=23,17,11, 4.0

[SelfLight_Headlights]
POSITION=-0.53, 0.63, 1.80
BIND_TO_HEADLIGHTS=1
RANGE=0.6
SPOT=80
DIRECTION=0.0, 0.0, 1.0
COLOR=23,17,11, 4.0

[INCLUDE: common/gt3_lights.ini]
InteriorLightPos = -0.1, 1.2, -0.5
InteriorLightColor = 1, 1.3, 1

[LIGHT_BRAKEDISCS]
COLOR=10,2,1,0.15
LAG=0.2
SIMULATE_HEATING=0.5
DEBUG=0 

[EMISSIVE_HIGHBEAM_0]
NAME=lightbar_lamps
COLOR= 150, 150, 100
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_1]
NAME=x0_light_rig_pod_fl_lamp
COLOR= 150, 150, 100
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_2]
NAME=x0_light_rig_pod_fr_lamp
COLOR= 150, 150, 100
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = x0_light_pod_front_turn_l_lamp        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights 

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = x0_light_combi_pod_bl_turn_lamp        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = x0_light_pod_front_turn_r_lamp
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = x0_light_combi_pod_br_turn_lamp
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_REVERSE_0]
NAME= x0_light_rev_pod_br_lamp
COLOR = 22, 15, 7, 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.98      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_EXTRA_E_0]
BIND_TO_EXTRA_E=1
BIND_TO_HEADLIGHTS=1
NAME=x0_light_pod_front_fog_lamp
COLOR=150, 150, 100
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.66
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_F_0]
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=1
NAME=x0_light_combi_pod_br_fog_lamp
COLOR=220,0,0
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.66
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVELIGHT...]
NAME=speed_gauge_needle, rpm_gauge_needle, boost_gauge_needle, int_needle_01, int_needle_boost_emisive, int_needle_03, int_needle_04
COLOR=18,3,3, 0.5
FALLBACK_HEADLIGHTS_COLOR=18,3,3, 0.5
FALLBACK_HIGHBEAM_COLOR=18,3,3, 0.5
FALLBACK_LOWBEAM_COLOR=18,3,3, 0.5
LAG=0.88
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVELIGHT...]
NAME=gauge_dials, int_dials_gauges
COLOR=1.5,1.0,1.0, 0.5
LAG=0.88
SIMULATE_HEATING=0.66
LOCATION=INTERIOR

///////////////////////////////////////////////////////////////////
--------------------------RAFRACTION------------------------------
//////////////////////////////////////////////////////////////////
[REFRACTING_HEADLIGHT_0]
; POP_ENABLED = 1
SURFACE = x0_light_glass
INSIDE = x0_light_pod_int, x0_light_pod_lamp

ABSORPTION = 0.003000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.087148,0.000002,-0.996099
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 7.030000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.500000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000001,0.448808,1.963630
NM_SHARE_EXT = 0.200000
NM_SHARE_INT = 0.600000
ORIGIN = 0.525509,0.609599,1.979103
RADIUS = 0.133500
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 5.100000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = x0_light_combi_glass_bl_brake
INSIDE = x0_light_combi_pod_br_brake_int, x0_light_combi_pod_br_brake_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.390000
AMBIENT_MULT = 0.300000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.020724,0.008697,0.999897
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.190000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.810000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.150000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 804.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,-0.000000,-0.000000
MIRROR_POS = 0.008118,0.701416,-1.947582
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = 0.622105,0.654103,-2.132717
RADIUS = 0.117200
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 0.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = x0_bumper_fm_lights_alpha04_turn_l_glass
INSIDE = x0_bumper_fm_lights_opaque03_turn_l_int, x0_light_pod_front_turn_l_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.040000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.358158,-0.006222,-0.933610
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.700000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.100000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000002,0.000000,-0.000000
MIRROR_POS = 0.005981,0.448649,1.949326
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = 0.701008,0.398231,2.086021
RADIUS = 0.106100
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = x0_bumper_fm_lights_alpha04_turn_r_glass
INSIDE = x0_bumper_fm_lights_opaque03_turn_r_int, x0_light_pod_front_turn_r_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.040000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.358000,-0.006002,-0.934000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.700000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.100000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999958,-0.000000,-0.000002
MIRROR_POS = -0.029663,0.447786,1.950699
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = -0.701000,0.398000,2.086000
RADIUS = 0.106100
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = x0_light_combi_glass_bl_turn
INSIDE = x0_light_combi_pod_bl_turn_int, x0_light_combi_pod_bl_turn_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.400000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.628916,0.001481,0.777456
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.250000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.050000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999966,0.000000,-0.000001
MIRROR_POS = 0.005722,0.654381,-1.980682
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = 0.760563,0.648780,-2.088760
RADIUS = 0.104700
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
SURFACE = x0_light_combi_glass_br_turn
INSIDE = x0_light_combi_pod_br_turn_int, x0_light_combi_pod_br_turn_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.400000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.629000,0.000936,0.777000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.250000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.050000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999983,-0.000000,0.000000
MIRROR_POS = -0.006000,0.654184,-1.979164
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = -0.761000,0.649000,-2.089000
RADIUS = 0.104700
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = x0_light_rev_glass_bl
INSIDE = x0_light_rev_pod_br_int, x0_light_rev_pod_br_lamp
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.403000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.012952,-0.000389,0.999916
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.100000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999874,-0.000311,0.000000
MIRROR_POS = 0.000000,0.484415,-1.770447
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = 0.511185,0.651281,-2.186298
RADIUS = 0.081400
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_7]
SURFACE = lightbar_glass
INSIDE = lightbar_ints, lightbar_lamps
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.003000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000001,-0.000001,-0.999997
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.700000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999827,-0.000000,0.000000
MIRROR_POS = 0.000000,0.288116,0.593750
NM_SHARE_EXT = 0.200000
NM_SHARE_INT = 0.600000
ORIGIN = -0.001125,0.188322,0.756268
RADIUS = 0.421600
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 5.100000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_8]
SURFACE = x0_light_rig_glass_fl
INSIDE = x0_light_rig_pod_fl_int, x0_light_rig_pod_fl_lamp
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.003000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,-0.999847
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.700000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999827,-0.000000,0.000000
MIRROR_POS = 0.000000,0.288116,0.593750
NM_SHARE_EXT = 0.200000
NM_SHARE_INT = 0.600000
ORIGIN = -0.003000,-0.016000,0.454000
RADIUS = 0.135000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 5.100000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_9]
SURFACE = x0_light_rig_glass_fr
INSIDE = x0_light_rig_pod_fr_int, x0_light_rig_pod_fr_lamp
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.003000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000001,-0.000001,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.700000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999827,-0.000000,0.000000
MIRROR_POS = 0.000000,0.288116,0.593750
NM_SHARE_EXT = 0.200000
NM_SHARE_INT = 0.600000
ORIGIN = 0.002510,-0.015931,0.453915
RADIUS = 0.135000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 5.100000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_10]
SURFACE = x0_bumper_fm_lights_alpha04_glass
INSIDE = x0_bumper_fm_lights_opaque03_int, x0_light_pod_front_fog_lamp
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.003000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.190805,-0.000075,-0.981635
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.700000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999827,-0.000000,0.000000
MIRROR_POS = 0.000000,0.288116,0.593750
NM_SHARE_EXT = 0.200000
NM_SHARE_INT = 0.600000
ORIGIN = 0.580677,0.410954,2.347366
RADIUS = 0.135000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 5.100000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_11]
SURFACE = x0_light_rev_glass_bl_fog
INSIDE = x0_light_combi_pod_br_fog_int, x0_light_combi_pod_br_fog_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.390000
AMBIENT_MULT = 0.300000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.020722,0.008695,0.999748
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.190000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.810000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.150000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 804.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,-0.000000
MIRROR_POS = 0.000000,0.701421,-1.948143
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = 0.460770,0.654428,-2.226830
RADIUS = 0.117200
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 0.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

//////////////////////////////////////////////////////////////////
-----------------------ANIMATIONS---------------------------------
//////////////////////////////////////////////////////////////////

[ANIMATION_0]
FILE=hood.ksanim
TIME=8
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=car_door_L.ksanim
BIND_TO_EXTRA_A=1
TIME=1.5

[ANIMATION_2]
FILE=car_door_R.ksanim
TIME=1.5
BIND_TO_EXTRA_B=1

[ANIMATION_3]
FILE = trunk.ksanim
TIME=8
BIND_TO_EXTRA_C=1

[ANIMATION_...]
FILE=throttle.ksanim
INPUT=GAS
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=car_Throttle.ksanim
INPUT=GAS
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=brake.ksanim
INPUT=BRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=car_brake.ksanim
INPUT=BRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=clutch.ksanim
INPUT=CLUTCH
HOLD_STATE=1
INPUT_LUT = (| 0.5=1 | 1=0 |)
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=car_clutch.ksanim
INPUT=CLUTCH
HOLD_STATE=1
INPUT_LUT = (| 0.5=1 | 1=0 |)
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=handbrake.ksanim
INPUT=HANDBRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 0      

[ANIMATION_...]
FILE=car_handbrake.ksanim
INPUT=HANDBRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around

[WIPERS_TRACE_...]
SURFACE = x0_window_f_int
WIPERS = x0_wiper_fr, x0_wiper_fl

[AUDIO_VOLUME]
RAIN_EXT=8.8
RAIN_INT=0.2
WIPER_EXT=0.8
WIPER_INT=0.2
BACKFIRE_INT=1.6
BACKFIRE_EXT=2.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=0.6
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=2
LIMITER=1.0
TRACTION_CONTROL_EXT=0
TRACTION_CONTROL_INT=0
TRANSMISSION=2
WIND=2.5
TURBO = 0.8
SKID_EXT =2.0
SKID_INT = 1.6

[DEFORMING_HOOD]
NAME = MOTORHOOD
OFFSET_Y_MIDDLE = 0.1
OFFSET_Y_END = 0.02
OFFSET_Z_END = 0.05
BULGING_EXTRA =0.0
BULGING_EXPONENT = 2.0
NOISE_Y_AMPLITUDE = -0.16
NOISE_Z_AMPLITUDE =0.2
NOISE_Y_FREQENCY = 7.0
NOISE_Z_FREQENCY = 7.0
Z_FACTOR = 2.5
Z_BIAS = 0.0

[DEFORMING_REAR]
NAME = REARHOOD
OFFSET_Y_MIDDLE = 0.1
OFFSET_Y_END = 0.02
OFFSET_Z_END = 0.05
BULGING_EXTRA =0.0
BULGING_EXPONENT = 2.0
NOISE_Y_AMPLITUDE = -0.16
NOISE_Z_AMPLITUDE =0.2
NOISE_Y_FREQENCY = 7.0
NOISE_Z_FREQENCY = 7.0
Z_FACTOR = 2.5
Z_BIAS = 0.0

[SHAKING_EXHAUST_...]
MESHES=exhaust, exhaust_glow
POINT_0=0.28786, 0.00694, -1.6293
POINT_0_RADIUS=10
POINT_0_EXP=0.125

[EXHAUST_FLAMES]
ANTILAG=1 ;unknown
ANTILAG_DELAY=0.05 ;unknown
ANTILAG_INTENSITY=2 ;unknown
ANTILAG_INTERVAL_MAX=1.0 ;unknown
ANTILAG_INTERVAL_MIN=0.5 ;unknown
ANTILAG_TURBO_THRESHOLD=0.9 ;unknown
DISCHARGE=1 ;off-throttle flame enabled 1=yes, 0=no
DISCHARGE_CHARGE_TIME=0.9 ;i think amount of throttle needed to fulfil criteria for flame appearing
DISCHARGE_DELAY=0.1 ;delay until flames start appearing after release of throttle
DISCHARGE_DURATION=2 ;duration of the flame
DISCHARGE_INTENSITY=0.4 ;size of the flame, higher number = bigger flames
DISCHARGE_PROBABILITY=0.6 ;probability of flames appearing per release of throttle
DISCHARGE_RPM_THRESHOLD_MAX=6000 ;unknown
DISCHARGE_RPM_THRESHOLD_MIN=500 ;unknown
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=2 ;unknown
FLAT_SHIFT=1 ;flat shift flame enabled 1=yes, 0=no
FLAT_SHIFT_COOLDOWN=0.01 ;unknown
FLAT_SHIFT_DURATION=0.0005 ;duration of the flame
FLAT_SHIFT_GAS_THRESHOLD=0.5 ;unknown
FLAT_SHIFT_INTENSITY=0.03 ;size of the flame, higher number = bigger flames
FLAT_SHIFT_PROBABILITY=0.7 ;probability of flames appearing per shift
FLAT_SHIFT_RPM_THRESHOLD=6500 ;RPM of car where above this rev range the flame should appear
LIMITER=1 ;limiter flames enabled 1=yes, 0=no
LIMITER_DELAY=0.3 ;delay until flames start appearing upon hitting the threshold
LIMITER_INTENSITY=1 ;size of the flames, higher number = bigger flames
LIMITER_RPM_THRESHOLD=7400 ;set this near (below) the cars rev limiter

------------------------------------
         ////ODOMETER////
------------------------------------

[EMISSIVE_LIGHT_...]
NAME=odometer, odometer_trip
COLOR=0.5,1.2,1.0
LAG=0.88
SIMULATE_HEATING=0.88
LOCATION=INTERIOR

[ODOMETER_MAIN]
NAME=odometer
FONT=205gtigrupoa
BLEND_MODE=0
POSITION=705, 2471
ROTATION=0
SCALE=1.05, 1.5
SIZE=974, 226
DIGIT_WIDTH=91
COUNT=5
BACKGROUND=0.05, 0.05, 0.05
COLOR=0.9, 0.9, 0.9
JITTER=0.04
MOVEMENT_INTERVAL=5

[ODOMETER_TRIP]
NAME=odometer_trip
FONT=205gtigrupoa
BLEND_MODE=0
POSITION=786, 3182
SIZE=822, 215
SCALE=1.05, 1.5
DIGIT_WIDTH=91
COUNT=4
BACKGROUND=0.05, 0.05, 0.05
COLOR=0.9, 0.9, 0.9
LAST_DIGIT_COLOR=0.5, 0.0, 0.0
LAST_DIGIT_BACKGROUND=0.9, 0.9, 0.9
LAST_DIGIT_BACKGROUND_LOCATION= 665, 114
JITTER=0.05
MOVEMENT_INTERVAL=1

////////////////////////////////////////////////////////
////////////////////////////////////////////////////////

[ANALOG_INDICATOR_...]
BIND_TO=OIL_PRESSURE
NAME = ARROW_OIL_PRESS
ZERO=3
MIN_VALUE=0
MAX_VALUE=10.0
INPUT_LAG_UP=0.99
INPUT_LAG_DOWN=0.0
LUT=(0=0|5.0=51|10.0=88)
USE_BAR=1



