[DATA] 
DISABLE_LIGHTSINI=0

[BASIC]
OPEN_WHEELER = 0               ; patch uses info on if car is open wheeler or not a lot (for example, for how sparks or tyres would look, or even how car is rendered in rendering queue). it gets that info from “ui_car.json”, but it could be generally more reliable to set it explicitly
RALLY_CAR = 1                  ; similar thing, although rally check is only used for switching headlights to rally mode if it’s a single car race
DIESEL_ENGINE = 0			; if engine is diesel or not (used for exhaust smoke color)
BRAKES_THRESHOLD = 0.01        ; threshold for brake lights to turn on, of brake pedal
IS_LOW_BEAM_AVAILABLE=1

;===EXTRA SWITCHES===
[EXTRA_SWITCHES]
SWITCH_E = ENGINE START/OFF

;===SCRIPTS===
[SCRIPT_...]
SCRIPT = "sound.lua"

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[INCLUDE: lights.ini]
[INCLUDE: tail_lights.ini]
[INCLUDE: materials.ini]
[INCLUDE: refraction.ini]
[INCLUDE: turn_signals.ini]
[INCLUDE: common/selflighting.ini]

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=0.2
COLOR=17, 15, 10, 1.0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.1, 1
EXTERIOR_ONLY=0
FADE_AT=950
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.62216, 1.58
RANGE=250
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=100
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=2000
FADE_SMOOTH=50
FALLOFF=1
GRADIENT_OFFSET=0.9
MULT=2,2,1.8,1.35
OFFSET=7

[LIGHT_LICENSEPLATE]
MESHES=
OFFSET=0.0, 0.0, -0.02
;OFFSET=-0.05, 0.0, -0.02
RANGE=0.29
RANGE_GRADIENT_OFFSET=0
SPOT=250
SPOT_SHARPNESS=0
COLOR=25.5,18.0,10.7, 0.6
FALLBACK_EMISSIVE=25.5,18.0,10.7, 0.1
;COLOR=5,4.2,2.9,5
;FALLBACK_EMISSIVE=5,4.2,2.9,0.2
LAYOUT=ONE_ON_BOTTOM
FADE_AT=50

[LIGHT_BRAKEDISCS]
COLOR=10,2,1,0.15
LAG=0.2
SIMULATE_HEATING=0.5
DEBUG=0 

[EXHAUST_FLAMES]
ANTILAG=0
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY=85
ANTILAG_INTERVAL_MAX=6800
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=1
DAMAGE_DURATION=0.1
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=0.9 
DISCHARGE_DELAY=0.1 
DISCHARGE_DURATION=2 
DISCHARGE_INTENSITY=0.6 
DISCHARGE_PROBABILITY=0.8 
DISCHARGE_RPM_THRESHOLD_MAX=6000 
DISCHARGE_RPM_THRESHOLD_MIN=2500 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70 
FLAT_SHIFT=1 
FLAT_SHIFT_COOLDOWN=0.0 
FLAT_SHIFT_DURATION=0.05 
FLAT_SHIFT_GAS_THRESHOLD=5 
FLAT_SHIFT_INTENSITY=0.7 
FLAT_SHIFT_PROBABILITY=0.7 
FLAT_SHIFT_RPM_THRESHOLD=6500 
LIMITER=1 
LIMITER_DELAY=0.3 
LIMITER_INTENSITY=1 
LIMITER_RPM_THRESHOLD=7900

[PARTICLES_FX_EXHAUST_0]
POSITION=0.4291214,0.24000,-1.963936
DIRECTION=0.01777217,-0.3566536,-0.9340676
COLOR = 0.2,0.2,0.2             ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                 ; how long particles last in the air before disappearing
SPEED = 0.7, 1                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.45                ; initial spread of particles
STARTING_SIZE = 0.1            ; initial size of particles
SPAWN_OFFSET = 0.0            ; initial spawn point offset (length-wise)
INTENSITY = 0.2.5, 0.4            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 150         ; speed at which the smoke disappears
ACTIVE=1
GAS_LAG=0.9

[ANIMATION_0]
FILE=hood.ksanim
TIME=8
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=car_door_L.ksanim
BIND_TO_EXTRA_A=1
TIME=1.5

[ANIMATION_2]
FILE=car_door_R.ksanim
TIME=1.5
BIND_TO_EXTRA_B=1

[ANIMATION_3]
FILE = trunk.ksanim
TIME=8
BIND_TO_EXTRA_C=1

[STATUS_BATTERY]
BASE_VOLTAGE = 12.4 
MAX_VOLTAGE = 13.6   
RPM_LAG = 0.98 

[ANALOG_INDICATOR_...]
INPUT = BATTERY
NAME = ARROW_BATTERY
ZERO=0
STEP=4.375
MIN_VALUE=8
LUT=(8=-63|10=-39|12=-15|14=10|16=35)

[AUDIO_VOLUME]
RAIN_EXT=8.8
RAIN_INT=0.2
WIPER_EXT=0.8
WIPER_INT=0.2
BACKFIRE_INT=1.0
BACKFIRE_EXT=2.0
BODYWORK=1.0
DIRT=6.0
DOWN_SHIFT=1.0
ENGINE_EXT=2
ENGINE_INT=1.3
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=0
TRACTION_CONTROL_INT=0
TRANSMISSION=1.8
WIND=3.5
TURBO = 0.0
SKID_EXT =1.6
SKID_INT = 1.8

[AUDIO_PITCH]
ENGINE_EXT = 1.3
ENGINE_INT = 0.9
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 0.7
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.06
BACKFIRE_EXT = 0.6
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 0.90
TRACTION_CONTROL_INT = 0.90
TRANSMISSION = 1
LIMITER = 0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.1
SKID_INT = 1.1

[SelfLight_Headlights]
POSITION=0.64, 0.57, 1.70
BIND_TO_HEADLIGHTS=1
RANGE=0.5
SPOT=80
DIRECTION=0.0, 0.0, 1.0
COLOR=25.5,20.9,16.3, 10.0

[SelfLight_Headlights]
POSITION=-0.64, 0.57, 1.70
BIND_TO_HEADLIGHTS=1
RANGE=0.5
SPOT=80
DIRECTION=0.0, 0.0, 1.0
COLOR=25.5,20.9,16.3, 10.0

[SelfLight_Headlights]
POSITION=0.50, 0.57, 1.70
BOUND_TO = headlights_high_beam_lamp
MIRROR=0.0
RANGE=0.5
SPOT=60
DIRECTION=0.0, 0.0, 1.0
COLOR=25.5,20.9,16.3, 10.0

[SelfLight_Headlights]
POSITION=-0.50, 0.57, 1.70
BOUND_TO = headlights_high_beam_lamp
MIRROR=0.0
RANGE=0.5
SPOT=60
DIRECTION=0.0, 0.0, 1.0
COLOR=25.5,20.9,16.3, 10.0

[SelfLight_Headlights]
POSITION=-0, 0.48, -1.98
BOUND_TO = tail_light_plate_bumper_b_int
MIRROR=0.0
RANGE=0.4
SPOT=150
DIRECTION=0.0, 1.0, 0.0
COLOR=25.5,20.9,16.3, 5.0

[INCLUDE: common/gt3_lights.ini]
InteriorLightPos = -0.20, 1.2, -0.0
InteriorLightColor = 0.55, 0.5, 0.5 

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = screws_exhaust_bl
COLOR = 70, 10, 10
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 85
INPUT_MAX = 95
INPUT_LUT = (| 85 = 0 | 95 = 1 |)
