
;     LOW BEAMS
[EMISSIVE_LIGHT_...]
;low beam bulb 4000k
AFFECTS_TRACK=1
BIND_TO_HEADLIGHTS=1
NAME=headlights_low_beam_lamp
COLOR=25.5,20.9,16.3, 6
FALLBACK_HIGHBEAM_COLOR=25.5,20.9,16.3, 6
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_...]
;low beam base sprite 4000k
AFFECTS_TRACK=1
BIND_TO_HEADLIGHTS=1
NAME=headlights_low_beam_int
COLOR=2.55,2.09,1.63, 5
FALLBACK_HIGHBEAM_COLOR=2.55,2.09,1.63, 5
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_...]
;amber bulb 2300K
BIND_TO_HEADLIGHTS=1
NAME=headlights_lamp
COLOR=255,152,54, 1
FALLBACK_HIGHBEAM_COLOR=255,152,54, 1
FALLBACK_LOWBEAM_COLOR=255,152,54, 1
FALLBACK_HEADLIGHTS_COLOR=255,152,54, 1
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[LIGHT_EXTRA_...]
;amber spectecuar sprite to base 2500K
BOUND_TO = headlights_lamp
COLOR=25.5,21.2,15.4, 2;<-2 for non SSLR
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.54, 0.0, 0
POSITION=0.0, 0.585, 1.88
DIRECTION=0.0, -0.0, -1.0
RANGE=0.135
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=1.5
SPOT=175;90

;     HIGH BEAMS
[EMISSIVE_HIGHBEAM_2]
BIND_TO_HEADLIGHTS=1
NAME=headlights_high_beam_lamp
COLOR=150, 140, 130, 1
FALLBACK_HIGHBEAM_COLOR=150, 140, 130, 1
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_HIGHBEAM_3]
BIND_TO_HEADLIGHTS=1
NAME=headlights_high_beam_int
COLOR=150, 140, 130, 0.5
FALLBACK_HIGHBEAM_COLOR=150, 140, 130, 0.5
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_HIGHBEAM_0]
NAME=Lightrig_lamps
COLOR= 150, 140, 130
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_1]
NAME=Lightrig_ints
COLOR= 150, 140, 130
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

plate_light

[EMISSIVE_LIGHT_...]

AFFECTS_TRACK=0
BIND_TO_HEADLIGHTS=1
NAME=tail_light_plate_bumper_b_int
COLOR=25.5,20.9,16.3, 6
FALLBACK_HIGHBEAM_COLOR=25.5,20.9,16.3, 6
LAG=0.66
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=0