[BASIC]
OPEN_WHEELER = 0               ; patch uses info on if car is open wheeler or not a lot (for example, for how sparks or tyres would look, or even how car is rendered in rendering queue). it gets that info from “ui_car.json”, but it could be generally more reliable to set it explicitly
RALLY_CAR = 1                  ; similar thing, although rally check is only used for switching headlights to rally mode if it’s a single car race
DIESEL_ENGINE = 0			; if engine is diesel or not (used for exhaust smoke color)
BRAKES_THRESHOLD=0.01           
BRAKES_THRESHOLD = 0.01        ; threshold for brake lights to turn on, of brake pedal
IS_LOW_BEAM_AVAILABLE=1

[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = Lights_glass_headlights
FilmIOR = 2.5

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Ext_carpaint

[Material_CarPaint]
ClearCoatThickness = 0.02
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.1

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=0.2
COLOR=15, 12, 9, 1.3
DIFFUSE_CONCENTRATION=0.38
DIRECTION=0, -0.1, 1
EXTERIOR_ONLY=0
FADE_AT=950
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=5
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.768216, 1.100
RANGE=200
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=65
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=80
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=40
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=2000
FADE_SMOOTH=50
FALLOFF=1
GRADIENT_OFFSET=0.9
MULT=2,2,1.8,1.35
OFFSET=7

[LIGHT_BRAKEDISCS]
COLOR=10,2,1,0.15
LAG=0.2
SIMULATE_HEATING=0.5
DEBUG=0 

[LIGHT_LICENSEPLATE]
MESHES=x0_bumper_bm_standard_pbr01_license_plate
OFFSET=0.02, 0.0, -0.02
;OFFSET=-0.05, 0.0, -0.02
RANGE=0.27
RANGE_GRADIENT_OFFSET=0
SPOT=170
SPOT_SHARPNESS=0
COLOR=25.5,18.0,10.7, 0.6
FALLBACK_EMISSIVE=25.5,18.0,10.7, 0.1
;COLOR=5,4.2,2.9,5
;FALLBACK_EMISSIVE=5,4.2,2.9,0.2
LAYOUT=TWO_ON_TOP
FADE_AT=50

[EMISSIVE_HIGHBEAM_0]
NAME=x0_light_rig_pod_fr_ints
COLOR= 155, 150, 100
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_1]
NAME=x0_light_rig_pod_fl_lamps
COLOR= 155, 150, 100
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_2]
NAME=x0_light_rig_pod_fl_ints_center
COLOR= 155, 150, 100
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_3]
NAME=x0_light_rig_pod_fl_lamps_center
COLOR= 155, 150, 100
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_4]
NAME=x0_light_pod_beam_int
COLOR= 155, 150, 100
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_5]
NAME=x0_light_pod_beam_lamp
COLOR= 155, 150, 100
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = x0_light_pod_fl_turn_int        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights 

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = x0_light_pod_fl_turn_lamp        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME = x0_light_combi_pod_bl_turn_int        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME = x0_light_combi_pod_bl_turn_lamp        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = x0_light_pod_fr_turn_int
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = x0_light_pod_fr_turn_lamp
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME = x0_light_combi_pod_br_turn_int
COLOR = 45, 15, 0           ; glowing color if condition is met
;COLOR = 50, 20, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.66      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR            ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME = x0_light_combi_pod_br_turn_lamp
COLOR = 45, 15, 0           ; glowing color if condition is met
;COLOR = 50, 20, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.66      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR            ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_REVERSE_0]
NAME=x0_light_rev_pod_int
COLOR = 22, 15, 7, 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.98      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_REVERSE_1]
NAME=x0_light_rev_pod_lamp
COLOR = 22, 15, 7, 2          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.98      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_EXTRA_F_0]
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=1
NAME=light_fog_ints, light_fog_lamp
COLOR=220,0,0
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.66
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_E_0]
BIND_TO_EXTRA_E=1
BIND_TO_HEADLIGHTS=1
NAME=x0_light_pod_fogs_int, x0_light_pod_fogs_lamp
COLOR=70,70,50
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.66
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HANDBRAKE_0]
NAME=symbol_handbrake
COLOR=50,2,2,2.5
LAG=0.7
SIMULATE_HEATING=2
LOCATION=INTERIOR

[EMISSIVE_HANDBRAKE_1]
TOGGLE_VISIBILITY = 1
NAME=symbol_handbrake_light
COLOR=15,10,10,0.7
LAG=0.7
SIMULATE_HEATING=2
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_RIGHT_...]
TOGGLE_VISIBILITY = 1
NAME=symbol_turn_right
COLOR=0,5,0,3
LAG=0.88
SIMULATE_HEATING=0.7
LOCATION=INTERIOR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...]
TOGGLE_VISIBILITY = 1
NAME=symbol_turn_left
COLOR=0,5,0,3
LAG=0.88
SIMULATE_HEATING=0.7
LOCATION=INTERIOR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
NAME=symbol_light
COLOR=1,5,1,8
LAG=0.88
SIMULATE_HEATING=0.7
LOCATION=INTERIOR

[EMISSIVE_LIGHT_5]
TOGGLE_VISIBILITY = 1
NAME=symbol_light_light
COLOR=0,5,0,1
;FALLBACK_HEADLIGHTS_COLOR=0,0,0
;FALLBACK_HIGHBEAM_COLOR=0,0,0
;FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.77
SIMULATE_HEATING=1.0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_6]
NAME=symbol_highbeam
COLOR=1,1,5,8
LAG=0.88
SIMULATE_HEATING=0.9
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_7]
TOGGLE_VISIBILITY = 1
NAME=symbol_highbeam_light
COLOR=0,0,5,1
;FALLBACK_HEADLIGHTS_COLOR=0,0,0
;FALLBACK_HIGHBEAM_COLOR=0,0,0
;FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.77
SIMULATE_HEATING=1.0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LOWBEAM_1]
NAME=symbol_lowbeam
TOGGLE_VISIBILITY = 0
COLOR=1,5,1,8
;FALLBACK_HEADLIGHTS_COLOR=0,0,0, 1
;FALLBACK_HIGHBEAM_COLOR=0,0,0, 1
;FALLBACK_LOWBEAM_COLOR=0,0,0, 1
;COLOR=0,5,0,2.5
LAG=0.77
SIMULATE_HEATING=2
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LOWBEAM_2]
NAME=symbol_lowbeam_light
TOGGLE_VISIBILITY =1
COLOR=0,5,0,1
;FALLBACK_HEADLIGHTS_COLOR=0,0,0
;FALLBACK_HIGHBEAM_COLOR=0,0,0
;FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.77
SIMULATE_HEATING=1.0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_7]
NAME=int_needle_oil_pressure, int_needle_fuel, int_needle_speed, int_needle_tach, int_needle_oil_temp, int_needle_water_temp
COLOR=18,3,3, 0.5
FALLBACK_HEADLIGHTS_COLOR=18,3,3, 0.5
FALLBACK_HIGHBEAM_COLOR=18,3,3, 0.5
FALLBACK_LOWBEAM_COLOR=18,3,3, 0.5
LAG=0.88
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_8]
NAME=int_dials_instruments_emmisive
COLOR=0.5,1.2,1.0, 1
LAG=0.88
SIMULATE_HEATING=0.66
LOCATION=INTERIOR

[EMISSIVE_...]
TOGGLE_VISIBILITY = 1
NAME=symbol_brakepads_light
BIND_TO=BRAKE
INPUT_THRESHOLD=0.95
COLOR=22,10,0,3
COLOR=2.2,1,0,1
LAG=0.88
SIMULATE_HEATING=2.0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=symbol_battery_warning
BIND_TO=STALLED
COLOR=50,2,2,2.5
LAG=0.7
SIMULATE_HEATING=2
LOCATION=INTERIOR

[EMISSIVE_...]
TOGGLE_VISIBILITY = 1
NAME=symbol_battery_warning_ligth
BIND_TO=STALLED
COLOR=15,10,10,0.7
LAG=0.7
SIMULATE_HEATING=2
LOCATION=INTERIOR

[EMISSIVE_ENGINE_DAMAGE_...]
NAME=symbol_stop_warning
COLOR=50,2,2,2.5
LAG=0.88
SIMULATE_HEATING=2
LOCATION=INTERIOR
ENGINE_LIFE_THRESHOLD=800

[EMISSIVE_ENGINE_DAMAGE_...]
TOGGLE_VISIBILITY = 1
NAME=symbol_stop_warning_light
COLOR=15,10,10,0.7
LAG=0.88
SIMULATE_HEATING=2
LOCATION=INTERIOR
ENGINE_LIFE_THRESHOLD=800

[EMISSIVE_ENGINE_DAMAGE_...]
NAME=symbol_water_warning
COLOR=50,2,2,2.5
LAG=0.88
SIMULATE_HEATING=2
LOCATION=INTERIOR
ENGINE_LIFE_THRESHOLD=800

[EMISSIVE_ENGINE_DAMAGE_...]
TOGGLE_VISIBILITY = 1
NAME=symbol_water_warning_light
COLOR=15,10,10,0.7
LAG=0.88
SIMULATE_HEATING=2
LOCATION=INTERIOR
ENGINE_LIFE_THRESHOLD=800

[EMISSIVE_LIGHT_...]
NAME=int_terratrip2_total, int_terratrip2_interval
COLOR=188,78,15,0.015
LAG=0.0
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[ANIMATION_0]
FILE=hood.ksanim
TIME=8
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=car_door_L.ksanim
BIND_TO_EXTRA_A=1
TIME=1.5

[ANIMATION_2]
FILE=car_door_R.ksanim
TIME=1.5
BIND_TO_EXTRA_B=1

[ANIMATION_3]
FILE = trunk.ksanim
TIME=8
BIND_TO_EXTRA_C=1

[ANIMATION_...]
FILE=throttle.ksanim
INPUT=GAS
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=car_Throttle.ksanim
INPUT=GAS
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=brake.ksanim
INPUT=BRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=car_brake.ksanim
INPUT=BRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=clutch.ksanim
INPUT=CLUTCH
HOLD_STATE=1
INPUT_LUT = (| 0.5=1 | 1=0 |)
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=car_clutch.ksanim
INPUT=CLUTCH
HOLD_STATE=1
INPUT_LUT = (| 0.5=1 | 1=0 |)
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=handbrake.ksanim
INPUT=HANDBRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 0      

[ANIMATION_...]
FILE=car_handbrake.ksanim
INPUT=HANDBRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 

[ANIMATION_...]
FILE=car_gear1.ksanim
INPUT=GEAR_1
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=gear1.ksanim
INPUT=GEAR_1
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=car_gear2.ksanim
INPUT=GEAR_2
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=gear2.ksanim
INPUT=GEAR_2
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=car_gear3.ksanim
INPUT=GEAR_3
HOLD_STATE=0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=gear3.ksanim
INPUT=GEAR_3
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=car_gear4.ksanim
INPUT=GEAR_4
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=gear4.ksanim
INPUT=GEAR_4
HOLD_STATE=0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=car_gear5.ksanim
INPUT=GEAR_5
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=gear5.ksanim
INPUT=GEAR_5
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=car_gearr.ksanim
INPUT=GEAR_R
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=gearr.ksanim
INPUT=GEAR_R
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[AUDIO_VOLUME]
RAIN_EXT=8.8
RAIN_INT=0.2
WIPER_EXT=0.8
WIPER_INT=0.2
BACKFIRE_INT=1.0
BACKFIRE_EXT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=2
ENGINE_INT=2
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=0
TRACTION_CONTROL_INT=0
TRANSMISSION=1
WIND=2.5
TURBO = 0.0
SKID_EXT =2.5
SKID_INT = 2.0

//////////////////////////////////////////////////
---------------------WIPERS-----------------------
//////////////////////////////////////////////////

;[WIPERS_TRACE_...]
;SURFACE = x0_window_f_int
;WIPERS = wiper_L_rubber, wiper_L_frame, wiper_R_rubber, wiper_R_frame

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around

//////////////////////////////////////////////////
-----------------REFRACTING_LIGHTS----------------
//////////////////////////////////////////////////

[REFRACTING_HEADLIGHT_0]
; POP_ENABLED = 1
SURFACE = x0_light_glass
INSIDE = x0_light_pod_beam_int, x0_light_pod_beam_lamp, x0_light_pod_beam_chrome

ABSORPTION = 0.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.262299,-0.220910,-0.939380
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.270000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000110,-0.000000,-0.000074
MIRROR_POS = 0.002060,0.605556,1.742867
NM_SHARE_EXT = 0.410000
NM_SHARE_INT = 0.600000
ORIGIN = 0.540222,0.599068,1.752716
RADIUS = 0.181400
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 5.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = x0_light_combi_glass_brake
INSIDE = x0_light_combi_pod_brake_lamp, x0_light_combi_pod_brake_int
SYNC_EMISSIVE_AUTO = 1
;RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.750000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.100000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000033,0.000000,1.000014
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.320000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 809.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000049,-0.000000,0.000045
MIRROR_POS = 0.001694,0.618251,-1.764015
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.597931,0.618141,-1.783508
RADIUS = 0.070300
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = x0_light_glass_fl_turn
INSIDE = x0_light_pod_fl_turn_int, x0_light_pod_fl_turn_lamp, x0_light_pod_fl_turn_chrome
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.485576,-0.045790,-0.872995
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.700000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000157,0.000000,0.000079
MIRROR_POS = 0.508276,1.206289,1.821430
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.733967,0.621568,1.770607
RADIUS = 0.115800
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = x0_light_glass_fr_turn
INSIDE = x0_light_pod_fr_turn_int, x0_light_pod_fr_turn_lamp, x0_light_pod_fr_turn_chrome
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.020000
AMBIENT_MULT = 0.260000
BASE_EMISSIVE_K = 0.060000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.516212,-0.037661,-0.855671
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.700000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.999327,-0.042873,0.000837
MIRROR_POS = -0.689985,1.277620,1.705597
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.770161,0.616858,1.854210
RADIUS = 0.115800
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = x0_light_combi_glass_bl_turn
INSIDE = x0_light_combi_pod_bl_turn_int, x0_light_combi_pod_bl_turn_lamp
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.449000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.052507,-0.004812,0.998988
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.050000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000190,0.000000,0.000093
MIRROR_POS = 0.643761,0.847470,-1.772141
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.709557,0.583786,-1.783894
RADIUS = 0.083482
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
SURFACE = x0_light_combi_glass_br_turn
INSIDE = x0_light_combi_pod_br_turn_int, x0_light_combi_pod_br_turn_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.499000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000016,-0.000000,1.000008
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.050000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000013,0.000000,0.000057
MIRROR_POS = -0.689199,0.879339,-1.714676
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.666998,0.584429,-1.759251
RADIUS = 0.083500
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = x0_light_rev_glass_bl
INSIDE = x0_light_rev_pod_int, x0_light_rev_pod_lamp
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.402000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.200000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000056,0.000000,1.000090
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.660000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000025,0.000000,0.000063
MIRROR_POS = -0.002333,0.546632,-1.776352
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.567253,0.546563,-1.782475
RADIUS = 0.042286
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_7]
SURFACE = x0_light_rig_glass_fl
INSIDE = x0_light_rig_pod_fr_ints, x0_light_rig_pod_fl_lamps
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.150000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.120000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000010,0.000000,-1.000015
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.050000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000010,-0.000000,-0.000030
MIRROR_POS = 0.000406,0.102986,0.165436
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.323044,0.102986,0.178188
RADIUS = 0.098100
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_8]
SURFACE = x0_light_rig_glass_fl_center
INSIDE = x0_light_rig_pod_fl_ints_center, x0_light_rig_pod_fl_lamps_center
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.151000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.120000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000007,0.000000,-1.000010
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.050000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000004,0.000000,-0.000005
MIRROR_POS = 0.000261,0.103054,0.165089
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.108580,0.103078,0.177704
RADIUS = 0.098100
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_9]
SURFACE = light_fog_glass
INSIDE = light_fog_ints, light_fog_lamp
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.500000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.100000
BOUNCED_BACK_MULT = 0.410000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.210000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000001,-0.000000,1.000023
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.600000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000181,-0.000000,0.000001
MIRROR_POS = 0.001907,0.345403,-1.799801
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.362198,0.349183,-1.817680
RADIUS = 0.073000
REFLECTIVENESS_DIFFUSE_MULT = 59.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_10]
SURFACE = x0_light_pod_fogs_glass
INSIDE = x0_light_pod_fogs_int, x0_light_pod_fogs_lamp
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.120000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.300000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000006,-0.000000,-1.000016
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.800000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.580000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000213,-0.000000,0.000001
MIRROR_POS = 0.007263,0.329545,1.747345
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.610000
ORIGIN = 0.588913,0.329798,1.757076
RADIUS = 0.083000
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[SHAKING_EXHAUST_...]
MESHES=x0_exhaust_bl
POINT_0=0.28786, 0.00694, -1.6293
POINT_0_RADIUS=10
POINT_0_EXP=0.125


[PARTICLES_FX_EXHAUST_0]
POSITION=0.505,0.205,-1.75
DIRECTION=0.20,-0.6,-2
COLOR = 0.23,0.2,0.2             ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 0.5, 1                 ; how long particles last in the air before disappearing
SPEED = 1.4, 0.8                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.12                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.0            ; initial spawn point offset (length-wise)
INTENSITY = 0.2.5, 0.5            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 25, 150         ; speed at which the smoke disappears
ACTIVE=1
GAS_LAG=0.9

[DEFORMING_HOOD]
NAME = motorhood
OFFSET_Y_MIDDLE = 0.1
OFFSET_Y_END = 0.02
OFFSET_Z_END = 0.05
BULGING_EXTRA =0.0
BULGING_EXPONENT = 2.0
NOISE_Y_AMPLITUDE = -0.16
NOISE_Z_AMPLITUDE =0.2
NOISE_Y_FREQENCY = 7.0
NOISE_Z_FREQENCY = 7.0
Z_FACTOR = 2.5
Z_BIAS = 0.0

[DEFORMING_REAR]
NAME = rearhood
OFFSET_Y_MIDDLE = 0.1
OFFSET_Y_END = 0.02
OFFSET_Z_END = 0.05
BULGING_EXTRA =0.0
BULGING_EXPONENT = 2.0
NOISE_Y_AMPLITUDE = -0.16
NOISE_Z_AMPLITUDE =0.2
NOISE_Y_FREQENCY = 7.0
NOISE_Z_FREQENCY = 7.0
Z_FACTOR = 2.5
Z_BIAS = 0.0

------------------------------------
         ////ODOMETER////
------------------------------------

[EMISSIVE_LIGHT_6]
NAME=symbol_odometer, symbol_odometer_trip
COLOR=0.5,1.2,1.0
LAG=0.88
SIMULATE_HEATING=0.88
LOCATION=INTERIOR

[ODOMETER_MAIN]
NAME=symbol_odometer
FONT=205gtigrupoa
BLEND_MODE=0
POSITION=595, 250
ROTATION=0
SCALE=1.2, 1.5
SIZE=223, 45
DIGIT_WIDTH=21
COUNT=5
BACKGROUND=0.01, 0.01, 0.01
COLOR=0.9, 0.9, 0.9
JITTER=0.04
MOVEMENT_INTERVAL=5

[ODOMETER_TRIP]
NAME=symbol_odometer_trip
FONT=205gtigrupoa
BLEND_MODE=0
POSITION=588, 438
SIZE=205, 45
SCALE=1.0, 1.4
DIGIT_WIDTH=21
COUNT=4
BACKGROUND=0.01, 0.01, 0.01
COLOR=0.9, 0.9, 0.9
LAST_DIGIT_COLOR=0.9, 0.9, 0.77
LAST_DIGIT_BACKGROUND=0.5, 0.0, 0.0
LAST_DIGIT_BACKGROUND_LOCATION= 166, 28
JITTER=0.05
MOVEMENT_INTERVAL=1

------------------------------------------------
///////////////////TERRATRIP2///////////////////
------------------------------------------------

[DI_DRIVEN_TOTAL_...]
DIGITAL_ITEM=0
DIGITAL_ITEM_NUMBER_FORMAT=04.0
UPPER_BOUND=9999

[DI_DRIVEN_SESSION_...]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT=04.0
UPPER_BOUND=9999