[SHADER_REPLACEMENT_...]
MATERIALS= CRAPAINT_EXT, BODY_INT_CARPAINT
DOUBLE_FACE_SHADOW_BIASED = 1

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = CRAPAINT_EXT, BODY_INT_CARPAINT
DisableDev = 1

[Material_CarPaint_Metallic]
;CAR PAINT
Skins = 
FresnelMax = 0.5
FresnelC = 0.08
FlakesK = 2.9
BrightnessAdjustment = 1.0
SpecularBase = 1.7, 60
SpecularSun = 0.9, 700
ClearCoatThickness = 0.2
SpecularMult=0.2

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = Head_Lights_Glass
ThicknessMult = 1; 5
IOR = 1.5; 2.0
;BrightnessAdjustment = 0.8
Desaturate = -1; 1
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 128

ProfileFix = 0.02;0.04
ExtraLightsAdjustment = 0.02; 0.8
FresnelC = 0.2;0.1
UseNormalMap = 1

[Material_Glass]
Materials = glass, glass_windsheild,rearglass
FilmIOR = 3.5

[SHADER_REPLACEMENT_...]
MATERIALS= Head_Lights_Glass
PROP_... = extExtraSharpLocalReflections, -1.0

[INCLUDE: common/materials_interior.ini]

[Material_Chrome]
Materials = Ext_body_chrome, Ext_anagram_chrome
Metalness = 0.55
Reflectance = 0.6
BrightnessAdjustment = 1
Brightness = 5
Smoothness = 0.8
CubemapReflectionBlur = -10
ColorSource = DIFFUSE

[Material_Plastic]
Materials = Plastic_black
Brightness = 0.8
Smoothness = 0.9
Reflectance = 0.15
CubemapReflectionBlur = -1

[Material_Carbon]
Materials = carbon2, carbon
ColorSource = DIFFUSE
DetailScale = 15
Brightness = 2
ClearCoatF0 = 0.3
DetailNormalBlend = 1
Reflectance = 0.3
ColorSource = DIFFUSE
RESOURCE_0 = txDetail
RESOURCE_TEXTURE_0 = carbon.dds
RESOURCE_1 = txNormalDetail
RESOURCE_TEXTURE_1 = carbon_nm.dds


