[BASIC]
OPEN_WHEELER = 0               ; patch uses info on if car is open wheeler or not a lot (for example, for how sparks or tyres would look, or even how car is rendered in rendering queue). it gets that info from “ui_car.json”, but it could be generally more reliable to set it explicitly
RALLY_CAR = 1                  ; similar thing, although rally check is only used for switching headlights to rally mode if it’s a single car race
DIESEL_ENGINE = 0			; if engine is diesel or not (used for exhaust smoke color)          
BRAKES_THRESHOLD = 0.01        ; threshold for brake lights to turn on, of brake pedal
IS_LOW_BEAM_AVAILABLE=1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassMaterials = Head_Lights_Glass

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=0.2
COLOR=15.9, 15, 15, 1.8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.1, 1
EXTERIOR_ONLY=0
FADE_AT=950
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.568216, 1.650
RANGE=250
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=100
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.8
GRADIENT_OFFSET=0.1
MULT=1, 1, 1, 1
OFFSET=2

[BRAKEDISC_FX]
ACTIVE = 1            ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0       ; use ceramic look
CARVED = 1	           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 25  ; increase to make more lines
GLOW_OFFSET = 0.6	; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DISC_INTERNAL_RADIUS = 0.118
DISC_RADIUS = 0.190 
LUMINOCITY_MASK = 0.125, 0.3
RIM_HEIGHT = 0.15
WEAR_FORCE = 0.5

[INCLUDE: common/custom_emissive.ini]
[INCLUDE: analog_dash.ini]

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = Light_front_left_turn_lamp        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights 

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = Ligth_rear_left_turn_lamp        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = Light_front_right_turn_lamp
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = Ligth_rear_rigth_turn_lamp
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_REVERSE_0]
NAME=Ligth_rear_reverse_lamp
COLOR = 22, 15, 7, 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.98      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_0]
NAME=Light_bar_ints_emmisive
COLOR= 221,220,220
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_1]
NAME=Light_bar_lamps
COLOR= 221,220,220
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_2]
NAME=Light_front_left_higbeam_int
COLOR= 221,220,220
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_3]
NAME=Light_front_left_higbeam_lamp
COLOR= 221,220,220
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_4]
NAME=Light_front_right_higbeam_int
COLOR= 221,220,220
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_5]
NAME=Light_front_right_higbeam_lamp
COLOR= 221,220,220
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_EXTRA_0]
BOUND_TO=ligths_ints
COLOR=1, 1, 0.25, 3
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.588, -1.722,0.621    ;links hoch vor
DIRECTION=0,-1,0.8
RANGE=0.95;1.25
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=120
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_1]
BOUND_TO=lamps
COLOR=1, 1, 0.25, 3
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.587, -1.667,0.63    ;links hoch vor
DIRECTION=0,-1,0.8
RANGE=0.95;1.25
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=120
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_2]
BOUND_TO=Light_front_right_position_lamp
COLOR=2, 1, 1, 35
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.09, 1.25,-0.1;links hoch vor
DIRECTION=-0.2,-1,0.8
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=120
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_3] 
BOUND_TO=Ligth_rear_brake_int
COLOR=100,40,20,1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200
FADE_SMOOTH=5
MIRROR=0.8
POSITION=0,0.73,-1.6
DIRECTION=0,0,-1
RANGE=0.40;1.25
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=200
SPOT_SHARPNESS=0.25

;[WIPERS_TRACE_...]
;SURFACE = int_window_f
;WIPERS = int_wiper_fr, int_wiper_fl

[ANIMATION_0]
FILE=hood.ksanim
TIME=8
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=car_door_L.ksanim
BIND_TO_EXTRA_A=1
TIME=1.5

[ANIMATION_2]
FILE=car_door_R.ksanim
TIME=1.5
BIND_TO_EXTRA_B=1

[ANIMATION_3]
FILE = trunk.ksanim
TIME=8
BIND_TO_EXTRA_C=1

[AUDIO_VOLUME]
RAIN_EXT=8.8
RAIN_INT=0.2
WIPER_EXT=0.8
WIPER_INT=0.2
BACKFIRE_INT=0.8
BACKFIRE_EXT=1.2
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=0.8
ENGINE_INT=3.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=2
LIMITER=0.8
TRACTION_CONTROL_EXT=0
TRACTION_CONTROL_INT=0
TRANSMISSION=1
WIND=2.5
TURBO = 4.0
SKID_EXT = 1.7
SKID_INT = 2.8

[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 0.95
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 2
GEAR_GRIND = 1.06
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 0.8
SKID_INT = 1.0
-------------------------------------------------------------
////////////////////REFRACTION LIGHTS////////////////////////
-------------------------------------------------------------

[REFRACTING_HEADLIGHT_0]
SURFACE = Ligth_rear_brake
INSIDE = Ligth_rear_brake_int, Ligth_rear_brake_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.027000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000003,-0.000000,1.000003
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.120000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.580000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000001,-0.000000,0.000002
MIRROR_POS = 0.000092,0.662025,-1.575134
NM_SHARE_EXT = 0.030000
NM_SHARE_INT = 0.480000
ORIGIN = 0.641418,0.662004,-1.731476
RADIUS = 0.166238
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_1]
SURFACE = Light_2_brake
INSIDE = Ligth_2_brake_int, Ligth_2_brake_lamp
SYNC_EMISSIVE_AUTO = 1
;RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.114000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.735000
DIRECTION = 0.011629,0.006494,1.000038
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.450000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.580000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000018,-0.000000,0.000003
MIRROR_POS = -0.153290,1.209898,-1.392212
NM_SHARE_EXT = 0.070000
NM_SHARE_INT = 0.650000
ORIGIN = -0.007233,1.212032,-1.294495
RADIUS = 0.147600
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_2]
SURFACE = Ligth_rear_reverse
INSIDE = Ligth_rear_reverse_int, Ligth_rear_reverse_lamp
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.100000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.735228,-1.670928
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.580047,0.735228,-1.720231
RADIUS = 0.065138
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_3]
SURFACE = Ligth_rear_left_turn
INSIDE = Ligth_rear_left_turn_int, Ligth_rear_left_turn_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.023760,-0.056921,0.997998
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999988,-0.000000,0.000000
MIRROR_POS = 0.570328,2.137336,-1.523144
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.690552,0.744631,-1.613808
RADIUS = 0.087900
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_4]
SURFACE = Ligth_rear_rigth_turn
INSIDE = Ligth_rear_rigth_turn_int, Ligth_rear_rigth_turn_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.005330,-0.001611,0.999859
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.951064,0.009239,0.308872
MIRROR_POS = -0.039810,2.507222,0.144634
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.687424,0.740248,-1.680397
RADIUS = 0.087900
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_5]
SURFACE = Light_front_left_turn
INSIDE = Light_front_left_turn_int, Light_front_left_turn_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.110000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.358388,-0.000069,-0.933540
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999994,-0.000000,0.000000
MIRROR_POS = 0.396317,1.767178,1.851276
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.392365,0.583760,1.862164
RADIUS = 0.032285
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = Light_front_right_turn
INSIDE = Light_front_right_turn_int, Light_front_right_turn_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.110000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.258814,-0.000243,-0.965850
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999980,-0.000000,0.000001
MIRROR_POS = -0.407455,1.220095,1.853035
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.397507,0.582285,1.859524
RADIUS = 0.032300
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
POSITION=0.60, 0.63, 1.550
BIND_TO_HEADLIGHTS=1
RANGE=0.6
SPOT=50
DIRECTION=0.0, 0.0, 1.0
COLOR=26,25,25, 8.0

[SelfLight_Headlights]
POSITION=-0.60, 0.63, 1.550
BIND_TO_HEADLIGHTS=1
RANGE=0.6
SPOT=50
DIRECTION=0.0, 0.0, 1.0
COLOR=26,25,25, 8.0

[SelfLight_Headlights]
POSITION=0.52, 0.60, 1.560
BOUND_TO = Light_front_left_higbeam_lamp
MIRROR=0.0
RANGE=0.90
SPOT=60
DIRECTION=0.0, 0.0, 1.0
COLOR= 26,25,25, 28.0

[SelfLight_Headlights]
POSITION=-0.52, 0.60, 1.560
BOUND_TO = Light_front_right_higbeam_lamp
MIRROR=0.0
RANGE=0.90
SPOT=60
DIRECTION=0.0, 0.0, 1.0
COLOR= 26,25,25, 28.0

[SelfLight_Headlights]
POSITION=0.38, 0.59, 1.760
BOUND_TO = Light_front_left_turn_lamp
MIRROR=0.0
RANGE=0.3
SPOT=60
DIRECTION=0.1, -0.1, 1.0
COLOR= 300, 100, 0, 1

[SelfLight_Headlights]
POSITION=-0.38, 0.59, 1.760
BOUND_TO = Light_front_right_turn_lamp
MIRROR=0.0
RANGE=0.3
SPOT=60
DIRECTION=-0.1, -0.1, 1.0
COLOR= 300, 100, 0, 1

[SelfLight_Headlights]
POSITION=-0.0, 1.24, -1.25
BOUND_TO = Ligth_2_brake_lamp
MIRROR=0.0
RANGE=0.8
SPOT=130
DIRECTION=0.0, 0.2, -1
COLOR= 22,2,0, 3

-----------------------------------------------------

[DEFORMING_HOOD]
NAME = MOTORHOOD
OFFSET_Y_MIDDLE = 0.1
OFFSET_Y_END = 0.02
OFFSET_Z_END = 0.05
BULGING_EXTRA =0.0
BULGING_EXPONENT = 2.0
NOISE_Y_AMPLITUDE = -0.16
NOISE_Z_AMPLITUDE =0.2
NOISE_Y_FREQENCY = 7.0
NOISE_Z_FREQENCY = 7.0
Z_FACTOR = 2.5
Z_BIAS = 0.0

[DEFORMING_REAR]
NAME = REARHOOD
OFFSET_Y_MIDDLE = 0.1
OFFSET_Y_END = 0.02
OFFSET_Z_END = 0.05
BULGING_EXTRA =0.0
BULGING_EXPONENT = 2.0
NOISE_Y_AMPLITUDE = -0.16
NOISE_Z_AMPLITUDE =0.2
NOISE_Y_FREQENCY = 7.0
NOISE_Z_FREQENCY = 7.0
Z_FACTOR = 2.5
Z_BIAS = 0.0

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY=85
ANTILAG_INTERVAL_MAX=6800
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=1
DAMAGE_DURATION=1
DAMAGE_INTENSITY=60
DAMAGE_PROBABILITY=1
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=0.9 
DISCHARGE_DELAY=0.1 
DISCHARGE_DURATION=2 
DISCHARGE_INTENSITY=0.6 
DISCHARGE_PROBABILITY=0.8 
DISCHARGE_RPM_THRESHOLD_MAX=6000 
DISCHARGE_RPM_THRESHOLD_MIN=2500 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70 
FLAT_SHIFT=1 
FLAT_SHIFT_COOLDOWN=0.0 
FLAT_SHIFT_DURATION=0.05 
FLAT_SHIFT_GAS_THRESHOLD=5 
FLAT_SHIFT_INTENSITY=0.7 
FLAT_SHIFT_PROBABILITY=0.7 
FLAT_SHIFT_RPM_THRESHOLD=6500 
LIMITER=1 
LIMITER_DELAY=0.3 
LIMITER_INTENSITY=8 
LIMITER_RPM_THRESHOLD=7400

[INCLUDE: common/gt3_exhaust_glow.ini]
VAR_0=ExhaustPoint, 0.456, 0.153, -1.78
VAR_1=ExhaustLightPoint, 0.459, 0.196, -1.74
VAR_3=ExhaustMeshes_MultiMap, x0_exhaust_bl001
VAR_7=ExhaustRadiusThicknessInv,0.1
VAR_6=ExhaustRadiusInner, 1
VAR_8=ExhaustAreaScale,55, 55, 80
VAR_9=ExhaustNormalsK, 0.7
VAR_10=ExhaustLightRange,0.4
VAR_2=ExhaustGlowTint, 0.3
[SHADER_REPLACEMENT_0_EXHAUST_GLOW]
MESHES= x0_exhaust_bl001
PROP_10=ev1_pos, 0.28, 1.5, 0.52
PROP_11=ev1_inner, 2
PROP_12=ev1_thicknessInv, 0.2
PROP_13=ev1_tint, 0.2
PROP_14=ev1_symmetryX, 0
PROP_15=ev1_scale, 1, 30, 1
PROP_16=ev1_normalsK, 0.1
PROP_17=ev1_pad, 0.2

[PARTICLES_FX_EXHAUST_0]
POSITION=0.462,0.156,-1.86
DIRECTION=-0.08,0.0,-1
COLOR = 0.2,0.2,0.2             ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                 ; how long particles last in the air before disappearing
SPEED = 0.7, 1                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.0            ; initial spawn point offset (length-wise)
INTENSITY = 0.2.5, 0.4            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 150         ; speed at which the smoke disappears
ACTIVE=1
GAS_LAG=0.9

[ANIMATION_...]
FILE=throttle.ksanim
INPUT=GAS
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=car_Throttle.ksanim
INPUT=GAS
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=brake.ksanim
INPUT=BRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=car_brake.ksanim
INPUT=BRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=clutch.ksanim
INPUT=CLUTCH
HOLD_STATE=1
INPUT_LUT = (| 0.5=1 | 1=0 |)
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=car_clutch.ksanim
INPUT=CLUTCH
HOLD_STATE=1
INPUT_LUT = (| 0.5=1 | 1=0 |)
INPUT_AS_PROGRESS = 1 

[ANIMATION_...]
FILE=handbrake.ksanim
INPUT=HANDBRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 0      

[ANIMATION_...]
FILE=car_handbrake.ksanim
INPUT=HANDBRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 

