[EMISSIVE_TURNSIGNAL_LEFT_0]
;right front indicator
NAME=lights_headlights_turn_l_lamp
COLOR=220,100,0,1
LAG=0.5
SIMULATE_HEATING=0.88
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
;right front indicator
NAME=lights_headlights_turn_l_ints
COLOR=220,100,0,1
LAG=0.5
SIMULATE_HEATING=0.88
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME = lights_taillights_turn_l_lamp        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME = lights_taillights_turn_l_ints        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_0]
;right front indicator
NAME=lights_headlights_turn_r_lamp
COLOR=220,100,0,1
LAG=0.5
SIMULATE_HEATING=0.88
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
;right front indicator
NAME=lights_headlights_turn_r_ints
COLOR=220,100,0,1
LAG=0.5
SIMULATE_HEATING=0.88
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME = lights_taillights_turn_r_lamp
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME = lights_taillights_turn_r_ints
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
