[BASIC]
OPEN_WHEELER = 0               ; patch uses info on if car is open wheeler or not a lot (for example, for how sparks or tyres would look, or even how car is rendered in rendering queue). it gets that info from “ui_car.json”, but it could be generally more reliable to set it explicitly
RALLY_CAR = 1                  ; similar thing, although rally check is only used for switching headlights to rally mode if it’s a single car race
DIESEL_ENGINE = 0			; if engine is diesel or not (used for exhaust smoke color)
BRAKES_THRESHOLD=0.01           
BRAKES_THRESHOLD = 0.01        ; threshold for brake lights to turn on, of brake pedal
IS_LOW_BEAM_AVAILABLE=1

[INCLUDE]
INCLUDE=common/no_popup_lights.ini


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=0.2
COLOR=18, 13, 8, 0.8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.1, 1
EXTERIOR_ONLY=0
FADE_AT=950
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.54000
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.59, 1.45
RANGE=250
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=65
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=80
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=45
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=2000
FADE_SMOOTH=50
FALLOFF=1
GRADIENT_OFFSET=0.9
MULT=2,2,1.8,1.35
OFFSET=7

[LIGHT_BRAKEDISCS]
COLOR=10,2,1,0.15
LAG=0.2
SIMULATE_HEATING=0.5
DEBUG=0 

[LIGHT_LICENSEPLATE]
MESHES=trunk_plate
OFFSET=0.02, 0.02, -0.02
;OFFSET=-0.05, 0.0, -0.02
RANGE=0.29
RANGE_GRADIENT_OFFSET=0
SPOT=170
SPOT_SHARPNESS=0
COLOR=25.5,18.0,10.7, 0.6
FALLBACK_EMISSIVE=25.5,18.0,10.7, 0.1
;COLOR=5,4.2,2.9,5
;FALLBACK_EMISSIVE=5,4.2,2.9,0.2
LAYOUT=TWO_ON_TOP
FADE_AT=50

[EMISSIVE_HIGHBEAM_0]
NAME=lightbar_lamps
COLOR= 150, 140, 130
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = light_turn_lamp_l        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights 

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = tail_light_turn_lamp_l        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = light_turn_lamp_r
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = tail_light_turn_lamp_r
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_REVERSE_0]
NAME=tail_light_rev_lamp
COLOR = 22, 15, 7, 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.98      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_EXTRA_F_0]
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=1
NAME=tail_light_fog_lamp
COLOR=220,0,0
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.66
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[INCLUDE: common/gt3_lights.ini]
InteriorLightPos = -0.25, 1.1, -0.08
InteriorLightColor = 0.55, 0.5, 0.5 

[ANIMATION_0]
FILE=hood.ksanim
TIME=8
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=car_door_L.ksanim
BIND_TO_EXTRA_A=1
TIME=1.5

[ANIMATION_2]
FILE=car_door_R.ksanim
TIME=1.5
BIND_TO_EXTRA_B=1

[ANIMATION_3]
FILE = trunk.ksanim
TIME=8
BIND_TO_EXTRA_C=1

[AUDIO_VOLUME]
RAIN_EXT=8.8
RAIN_INT=0.2
WIPER_EXT=0.8
WIPER_INT=0.2
BACKFIRE_INT=1.0
BACKFIRE_EXT=1.0
BODYWORK=1.0
DIRT=8.0
DOWN_SHIFT=1.0
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=0
TRACTION_CONTROL_INT=0
TRANSMISSION=2
WIND=3.5
TURBO = 0
SKID_EXT =2.5
SKID_INT = 2.0

[AUDIO_PITCH]
ENGINE_EXT = 0.85
ENGINE_INT = 0.85
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 0.6
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 0.6
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 0.90
TRACTION_CONTROL_INT = 0.90
TRANSMISSION = 1.0
LIMITER = 0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[SHAKING_EXHAUST_...]
MESHES=x0_exhaust_br
POINT_0=0.28786, 0.00694, -1.6293
POINT_0_RADIUS=10
POINT_0_EXP=0.125

[EXHAUST_FLAMES]
ANTILAG=0 ;unknown
ANTILAG_DELAY=0.05 ;unknown
ANTILAG_INTENSITY=2 ;unknown
ANTILAG_INTERVAL_MAX=1.0 ;unknown
ANTILAG_INTERVAL_MIN=0.5 ;unknown
ANTILAG_TURBO_THRESHOLD=0.9 ;unknown
DISCHARGE=1 ;off-throttle flame enabled 1=yes, 0=no
DISCHARGE_CHARGE_TIME=0.9 ;i think amount of throttle needed to fulfil criteria for flame appearing
DISCHARGE_DELAY=0.1 ;delay until flames start appearing after release of throttle
DISCHARGE_DURATION=2 ;duration of the flame
DISCHARGE_INTENSITY=0.4 ;size of the flame, higher number = bigger flames
DISCHARGE_PROBABILITY=0.6 ;probability of flames appearing per release of throttle
DISCHARGE_RPM_THRESHOLD_MAX=6000 ;unknown
DISCHARGE_RPM_THRESHOLD_MIN=500 ;unknown
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=2 ;unknown
FLAT_SHIFT=1 ;flat shift flame enabled 1=yes, 0=no
FLAT_SHIFT_COOLDOWN=0.01 ;unknown
FLAT_SHIFT_DURATION=0.0005 ;duration of the flame
FLAT_SHIFT_GAS_THRESHOLD=0.5 ;unknown
FLAT_SHIFT_INTENSITY=0.01 ;size of the flame, higher number = bigger flames
FLAT_SHIFT_PROBABILITY=0.5 ;probability of flames appearing per shift
FLAT_SHIFT_RPM_THRESHOLD=6000 ;RPM of car where above this rev range the flame should appear
LIMITER=1 ;limiter flames enabled 1=yes, 0=no
LIMITER_DELAY=0.3 ;delay until flames start appearing upon hitting the threshold
LIMITER_INTENSITY=1 ;size of the flames, higher number = bigger flames
LIMITER_RPM_THRESHOLD=7700 ;set this near (below) the cars rev limiter

[PARTICLES_FX_EXHAUST_0]
POSITION=0.4182234,0.2872064,-1.8500
DIRECTION=-0.0,-0.0,-1
COLOR = 0.1,0.1,0.1             ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                 ; how long particles last in the air before disappearing
SPEED = 0.7, 1                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.35                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.0            ; initial spawn point offset (length-wise)
INTENSITY = 0.2.5, 0.4            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 150         ; speed at which the smoke disappears
ACTIVE=1
GAS_LAG=0.9
------------------------------------------------------------------
[REFRACTING_HEADLIGHT_0]
; POP_ENABLED = 1
SURFACE = light_glass
INSIDE = light_int, light_lamp

ABSORPTION = 0.003
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.6
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 2.9802322e-08,-1.3786021e-07,-1.0000528
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.5
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.3
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 1
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -1e-06,0.448808,1.96363
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.6
ORIGIN = 0.5206604,0.57378936,2.0342407
RADIUS = 0.194
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 5.1
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = tail_light_brake_glass
INSIDE = tail_light_brake_int, tail_light_brake_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.4
AMBIENT_MULT = 0.3
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.19
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.81
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.15
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 804
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,-0,-0
MIRROR_POS = 0,0.701416,-1.947582
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = 0.6617241,0.8476275,-1.8576698
RADIUS = 0.15730001
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 0
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = light_turn_glass_l
INSIDE = light_turn_int_l, light_turn_lamp_l
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.04
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 4.6564752e-10,-1.6354528e-07,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.7
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000002,0,-0
MIRROR_POS = 0,0.448649,1.949326
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = 0.663414,0.5762508,1.9984818
RADIUS = 0.15900008
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = light_turn_glass_r
INSIDE = light_turn_int_r, light_turn_lamp_r
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.04
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-0.9613933
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.7
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999958,-0,-2e-06
MIRROR_POS = 0,0.447786,1.950699
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = -0.663,0.576,1.999
RADIUS = 0.15900008
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = tail_light_turn_glass_l
INSIDE = tail_light_turn_int_l, tail_light_turn_lamp_l
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.4
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -9.359792e-08,3.7633754e-09,1.0000162
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.05
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999966,0,-1e-06
MIRROR_POS = 0,0.654381,-1.980682
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = 0.70738983,0.9143851,-1.9042931
RADIUS = 0.1508
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
SURFACE = tail_light_turn_glass_r
INSIDE = tail_light_turn_int_r, tail_light_turn_lamp_r
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.4
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.05
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999983,-0,0
MIRROR_POS = 7.6e-05,0.654184,-1.979164
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = -0.707,0.914,-1.905
RADIUS = 0.1508
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = tail_light_rev_glass
INSIDE = tail_light_rev_int, tail_light_rev_lamp
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.4
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0.00035198193,0.99999964
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999412,-0.000364,0.034898
MIRROR_POS = -4.2e-05,0.776009,-1.758797
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = 0.625614,0.87044,-1.982754
RADIUS = 0.1551002
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_7]
SURFACE = lightbar_glass
INSIDE = lightbar_ints, lightbar_lamps
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.003
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.6
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -9.648502e-07,6.782443e-09,-1.000004
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 1
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999827,0,0
MIRROR_POS = 0,0.288,0.592
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.6
ORIGIN = 0,0.40770322,0.9488182
RADIUS = 0.48040074
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 5.1
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_8]
SURFACE = tail_light_fog_glass
INSIDE = tail_light_fog_int, tail_light_fog_lamp
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.4
AMBIENT_MULT = 0.3
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 1.4808029e-07,-4.671391e-07,0.9999972
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.19
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.81
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.15
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 804
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,-0,-0
MIRROR_POS = 0,0.701416,-1.947582
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.6
ORIGIN = 0.5438652,0.8767694,-1.9230042
RADIUS = 0.1606
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 0
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

------------------------------------------------------------------------------

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
POSITION=0.53, 0.58, 1.68
BIND_TO_HEADLIGHTS=1
MIRROR=0.0
RANGE=0.4
SPOT=100
DIRECTION=0.0, 0.0, 1.0
COLOR=26,25,25, 3.0

[SelfLight_Headlights]
POSITION=-0.53, 0.58, 1.68
BIND_TO_HEADLIGHTS=1
RANGE=0.4
SPOT=100
DIRECTION=0.0, 0.0, 1.0
COLOR=26,25,25, 3.0