[BASIC]
OPEN_WHEELER = 0               ; patch uses info on if car is open wheeler or not a lot (for example, for how sparks or tyres would look, or even how car is rendered in rendering queue). it gets that info from “ui_car.json”, but it could be generally more reliable to set it explicitly
RALLY_CAR = 1                  ; similar thing, although rally check is only used for switching headlights to rally mode if it’s a single car race
DIESEL_ENGINE = 0			; if engine is diesel or not (used for exhaust smoke color)
BRAKES_THRESHOLD=0.01           
BRAKES_THRESHOLD = 0.01        ; threshold for brake lights to turn on, of brake pedal
IS_LOW_BEAM_AVAILABLE=1

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=0.2
COLOR=18, 15, 10, 0.6
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.1, 1
EXTERIOR_ONLY=0
FADE_AT=950
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.628216, 2.00
RANGE=350
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=100
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=3, 0, 0, 2
DIFFUSE_CONCENTRATION=0.43
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.480468
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=0
OFF_COLOR=3, 0, 0, 3
OFF_FADE_MULT=0.3
OFF_MIRROR=0.480468
OFF_MULT=0.1
OFF_POSITION=0, 0.567426, -1.80
OFF_RANGE_MULT=0.5
POSITION=0, 0.567426, -1.90
PREFER_FRONT=0
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160
SPOT_EDGE=0.296, 0.296, 0.296
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.2

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=2000
FADE_SMOOTH=50
FALLOFF=1
GRADIENT_OFFSET=0.9
MULT=2,2,1.8,1.35
OFFSET=7

[EMISSIVE_HIGHBEAM_0]
NAME=x0_light_rig_pod_fl_lights_int
COLOR= 150, 140, 130
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_1]
NAME=x0_light_rig_pod_fr_lights_opaque03_int_R
COLOR= 150, 140, 130
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_2]
NAME=x0_light_rig_pod_fr_lights_opaque03_int_L
COLOR= 150, 140, 130
LAG=0.8
SIMULATE_HEATING=0.6
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = x0_light_turn_fl_lamp        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights 

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = x0_light_turn_pod_bl_lamp        ; name (one or more) of a mesh to glow
COLOR = 45, 15, 0           ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = x0_light_turn_fr_lamp
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = x0_light_turn_pod_br_lamp
COLOR = 45, 15, 0         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.88      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_REVERSE_0]
NAME=x0_light_rev_lamps
COLOR = 22, 15, 7, 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.88                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.98      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[ANIMATION_0]
FILE=hood.ksanim
TIME=8
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=car_door_L.ksanim
BIND_TO_EXTRA_A=1
TIME=1.5

[ANIMATION_2]
FILE=car_door_R.ksanim
TIME=1.5
BIND_TO_EXTRA_B=1

[ANIMATION_3]
FILE = trunk.ksanim
TIME=8
BIND_TO_EXTRA_C=1

[AUDIO_VOLUME]
RAIN_EXT=8.8
RAIN_INT=0.2
WIPER_EXT=0.8
WIPER_INT=0.2
BACKFIRE_INT=1.6
BACKFIRE_EXT=2.0
BODYWORK=1.0
DIRT=1.5
DOWN_SHIFT=1.0
ENGINE_EXT=2.2
ENGINE_INT=3
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=2
LIMITER=1
TRACTION_CONTROL_EXT=0
TRACTION_CONTROL_INT=0
TRANSMISSION=1
WIND=2.5
TURBO = 2.0
SKID_EXT =2.5
SKID_INT = 1.8

[REFRACTING_HEADLIGHT_0]
; POP_ENABLED = 1
SURFACE = x0_light_glass
INSIDE = x0_light_beam_int, x0_light_beam_lamp, x0_light_beam

ABSORPTION = 0.003000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,-0.000000,-0.999997
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000001,0.448808,1.963630
NM_SHARE_EXT = 0.200000
NM_SHARE_INT = 0.600000
ORIGIN = 0.511879,0.635423,2.033150
RADIUS = 0.168507
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 5.100000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1



[REFRACTING_HEADLIGHT_1]
SURFACE = x0_light_brake_glass
INSIDE = x0_light_brake_lamps, x0_light_brake_ints
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.400000
AMBIENT_MULT = 0.300000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.499903,0.002876,0.866192
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.900000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.810000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.150000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 804.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,-0.000000,-0.000000
MIRROR_POS = 0.008118,0.701416,-1.947582
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = 0.600510,0.701708,-1.991608
RADIUS = 0.287900
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 0.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = x0_light_glass_position
INSIDE = x0_light_position_int, x0_light_position, x0_light_position_lamp

ABSORPTION = 0.003000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.600000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000002,0.449776,1.870280
NM_SHARE_EXT = 0.200000
NM_SHARE_INT = 0.600000
ORIGIN = 0.724850,0.645470,1.961628
RADIUS = 0.103260
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 5.100000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = x0_light_turn_glass_fl
INSIDE = x0_light_turn_fl_int, x0_light_turn_fl_lamp, x0_light_turn_fl_opaque02
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.040000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.668994,-0.006236,-0.743319
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.100000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000002,0.000000,-0.000000
MIRROR_POS = 0.005981,0.448649,1.949326
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = 0.738785,0.448145,1.990974
RADIUS = 0.141200
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = x0_light_turn_glass_fr
INSIDE = x0_light_turn_fr_int, x0_light_turn_fr_lamp, x0_light_turn_fr_opaque02
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.040000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.668918,0.000003,-0.743010
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.100000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999958,-0.000000,-0.000002
MIRROR_POS = -0.029663,0.447786,1.950699
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = -0.752792,0.447371,1.991142
RADIUS = 0.141200
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
SURFACE = x0_light_turn_glass_bl
INSIDE = x0_light_turn_pod_bl_int, x0_light_turn_pod_bl_lamp, x0_light_turn_pod_bl
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.400000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.104094,0.000979,0.994563
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.050000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999966,0.000000,-0.000001
MIRROR_POS = 0.005722,0.654381,-1.980682
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = 0.641937,0.653703,-2.055077
RADIUS = 0.159000
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = x0_light_turn_glass_br
INSIDE = x0_light_turn_pod_br_int, x0_light_turn_pod_br_lamp, x0_light_turn_pod_br
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.400000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.104006,0.001000,0.994999
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.050000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999983,-0.000000,0.000000
MIRROR_POS = 0.000076,0.654184,-1.979164
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = -0.640762,0.653997,-2.044643
RADIUS = 0.159000
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_7]
SURFACE = x0_light_rev_glass
INSIDE = x0_light_rev_ints, x0_light_rev_lamps, x0_light_rev_pod_bl
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = PARENTS_PARENT

ABSORPTION = 0.400000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,-0.000000,1.000007
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.100000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000017,0.000000,-0.000000
MIRROR_POS = 0.000076,0.654451,-2.071598
NM_SHARE_EXT = 0.400000
NM_SHARE_INT = 0.600000
ORIGIN = 0.425903,0.654457,-2.084679
RADIUS = 0.081400
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
POSITION=0.58, 0.62, 1.830
BIND_TO_HEADLIGHTS=1
RANGE=0.6
SPOT=80
DIRECTION=0.0, 0.0, 1.0
COLOR=26,24,23, 28.0

[SelfLight_Headlights]
POSITION=-0.58, 0.62, 1.830
BIND_TO_HEADLIGHTS=1
RANGE=0.6
SPOT=80
DIRECTION=0.0, 0.0, 1.0
COLOR=26,24,23, 28.0

[SHAKING_EXHAUST_...]
MESHES=x0_exhaust_br
POINT_0=0.28786, 0.00694, -1.6293
POINT_0_RADIUS=10
POINT_0_EXP=0.125

[EXHAUST_FLAMES]
ANTILAG=1 ;unknown
ANTILAG_DELAY=0.05 ;unknown
ANTILAG_INTENSITY=2 ;unknown
ANTILAG_INTERVAL_MAX=1.0 ;unknown
ANTILAG_INTERVAL_MIN=0.5 ;unknown
ANTILAG_TURBO_THRESHOLD=0.9 ;unknown
DISCHARGE=1 ;off-throttle flame enabled 1=yes, 0=no
DISCHARGE_CHARGE_TIME=0.9 ;i think amount of throttle needed to fulfil criteria for flame appearing
DISCHARGE_DELAY=0.1 ;delay until flames start appearing after release of throttle
DISCHARGE_DURATION=2 ;duration of the flame
DISCHARGE_INTENSITY=0.8 ;size of the flame, higher number = bigger flames
DISCHARGE_PROBABILITY=0.6 ;probability of flames appearing per release of throttle
DISCHARGE_RPM_THRESHOLD_MAX=6000 ;unknown
DISCHARGE_RPM_THRESHOLD_MIN=500 ;unknown
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=2 ;unknown
FLAT_SHIFT=1 ;flat shift flame enabled 1=yes, 0=no
FLAT_SHIFT_COOLDOWN=0.01 ;unknown
FLAT_SHIFT_DURATION=0.0005 ;duration of the flame
FLAT_SHIFT_GAS_THRESHOLD=0.5 ;unknown
FLAT_SHIFT_INTENSITY=0.06 ;size of the flame, higher number = bigger flames
FLAT_SHIFT_PROBABILITY=0.7 ;probability of flames appearing per shift
FLAT_SHIFT_RPM_THRESHOLD=6500 ;RPM of car where above this rev range the flame should appear
LIMITER=1 ;limiter flames enabled 1=yes, 0=no
LIMITER_DELAY=0.3 ;delay until flames start appearing upon hitting the threshold
LIMITER_INTENSITY=3 ;size of the flames, higher number = bigger flames
LIMITER_RPM_THRESHOLD=7600 ;set this near (below) the cars rev limiter
