[LIGHT_EXTRA_1] ;underglowleft
LINE_FROM=0.807, 0.0869, -0.8
LINE_TO=0.807, 0.0861, 0.8
BIND_TO_EXTRA_D=1
COLOR=147,112,219
DIFFUSE_CONCENTRATION=0.75
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.45
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.65
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_2] ;underglow right
LINE_FROM=-0.807, 0.0869, -0.8
LINE_TO=-0.807, 0.0861, 0.8
BIND_TO_EXTRA_D=1
COLOR=147,112,219
DIFFUSE_CONCENTRATION=0.75
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.45
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.65
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_3] ;underglowrear
LINE_FROM=-0.65, 0.11, -1.9
LINE_TO=0.65, 0.11, -1.9
BIND_TO_EXTRA_D=1
COLOR=147,112,219
DIFFUSE_CONCENTRATION=0.65
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.25
SPOT=210
SPOT_SHARPNESS=0.65
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_4] ;underglowfront
LINE_FROM=-0.63, 0.178, 1.95
LINE_TO=0.63, 0.178, 1.95
BIND_TO_EXTRA_D=1
COLOR=147,112,219
DIFFUSE_CONCENTRATION=1.1
FADE_AT=100
FADE_SMOOTH=50
RANGE=0.69
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.6
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SIMULATE_HEATING=1.5


[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY=100
ANTILAG_INTERVAL_MAX=2
ANTILAG_INTERVAL_MIN=0.1
ANTILAG_TURBO_THRESHOLD=0.075
DAMAGE=0
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0.1
DISCHARGE_DELAY=0.01
DISCHARGE_DURATION=0.1
DISCHARGE_PROBABILITY=60
DISCHARGE_INTENSITY=10
DISCHARGE_RPM_THRESHOLD_MAX=8000
DISCHARGE_RPM_THRESHOLD_MIN=2000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=65
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.3
FLAT_SHIFT_DURATION=0.2
FLAT_SHIFT_INTENSITY=120
FLAT_SHIFT_GAS_THRESHOLD=0.8
FLAT_SHIFT_PROBABILITY=100
FLAT_SHIFT_RPM_THRESHOLD=7100
LIMITER=1
LIMITER_DELAY=0.2
LIMITER_INTENSITY=100
LIMITER_RPM_THRESHOLD=7000

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.25
COLOR=-1,-1,-1,-1
DEBUG=0
DIRECTION_MULT=2, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=-0.25
RANGE=10
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8

[LIGHT_FLAME_1]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=-0.25
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=2, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.15
RANGE=10
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8

[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT=1, 1, 1, 1
INTENSITY_MULT=1
SIZE_MULT=1.0
TEMPERATURE_MULT=1

[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GAS_LAG=0.9
GROW=1, 1
INTENSITY=0.1, 0.3
INTENSITY_MULT=5
LIFE=1.6, 2
POSITION_OFFSET=0.0135, 0, -0.06
SPAWN_OFFSET=0.02, 0.02
SPEED=0.4, 0.8
SPEED_THRESHOLD=5, 20
SPREAD=1, 1
STARTING_SIZE=0.025, 0.05
TEMPERATURE_LAG=0.9998
TEMPERATURE_THRESHOLD=40, 60

[EMISSIVE_EXTRA_B_0]
NAME = F_BUMPER, Front Splitter   ; name (one or more) of a mesh to glow
COLOR = 1, 0, 0          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.                  ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
TOGGLE_VISIBILITY = 1
TOGGLE_VISIBILITY_INVERSE = 1


[EMISSIVE_EXTRA_A_0]
NAME = R_BUMPER, R_BUMPER.001, Rear Splitter   ; name (one or more) of a mesh to glow
COLOR = 1, 0, 0          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.                  ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
TOGGLE_VISIBILITY = 1
TOGGLE_VISIBILITY_INVERSE = 1



[EMISSIVE_REVERSE_0]
NAME =  maz_rx7_90_lod0_taillightL_reverse_light_lod0_ ; name (one or more) of a mesh to glow
COLOR = 25, 25, 25          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[EMISSIVE_REVERSE_1]
NAME =  maz_rx7_90_lod0_taillightR_reverse_light_lod0_ ; name (one or more) of a mesh to glow
COLOR = 25, 25, 25          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[EMISSIVE_LIGHT_0]
NAME =  HEADLIGHTDOWN ; name (one or more) of a mesh to glow
COLOR = 10, 10, 10 , 5         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[EMISSIVE_LIGHT_1]
NAME =   ; name (one or more) of a mesh to glow
COLOR = 255, 0, 0          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[EMISSIVE_BRAKE_0]
NAME =  FC_BRAKELIGHT ; name (one or more) of a mesh to glow
COLOR = 255, 0, 0          ; glowing color if condition is met
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.2      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME =  blinker_l ; name (one or more) of a mesh to glow
COLOR = 255, 20, 0          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.0                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME =  blinker_r ; name (one or more) of a mesh to glow
COLOR = 255, 20, 0          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.0                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[EMISSIVE_EXTRA_C_0]
NAME = maz_rx7_90_lod0_taillightL_lights_glass_
COLOR = 20,0,0 
LAG = 0
SIMULATE_HEATING = 0.0
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 0.70
LOCATION = REAR

[EMISSIVE_EXTRA_C_1]
NAME = maz_rx7_90_lod0_taillightR_lights_glass_
COLOR = 20, 0 ,0
LAG = 0
SIMULATE_HEATING = 0.0
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 0.70
LOCATION = REAR

[AUDIO_VOLUME]
ENGINE_EXT = 1.3
ENGINE_INT = 1.1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 0.5
DIRT = 0.8
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 4.0
BACKFIRE_INT = 2.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.4
TURBO = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT =1.0
SKID_INT = 1.0