[LIGHT_EXTRA_1] ;underglowleft
LINE_FROM=0.55, 0.07, -1.5
LINE_TO=0.55, 0.07, 1.5
BIND_TO_EXTRA_A=1
COLOR=300,300,300
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_2] ;underglow right
LINE_FROM=-0.55, 0.07, -1.5
LINE_TO=-0.55, 0.07, 1.5
BIND_TO_EXTRA_A=1
COLOR=300,300,300
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_3] ;underglowrear
LINE_FROM=-0.40, 0.05, -2.2		
LINE_TO=0.40, 0.05, -2.2
BIND_TO_EXTRA_A=1
COLOR=300,300,300
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_4] ;underglowfront
LINE_FROM=-0.45, 0.05, 1.9
LINE_TO=0.45, 0.05, 1.9
BIND_TO_EXTRA_A=1
COLOR=300,300,300
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SIMULATE_HEATING=1.5




[LIGHT_EXTRA_6]                                 ;(INTERIOR GLOW) {Visible from inside only}
LINE_FROM=-0.9, 0.5, 0.5
LINE_TO=0.9, 0.5, 0.5
BIND_TO_EXTRA_A=1
COLOR=100,100,100
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=1

[LIGHT_EXTRA_7]
LINE_FROM=-0.2, 0.2, 0.4                       ;(INTERIOR FOOT WELL GLOW) {Visible from outside only}
LINE_TO=0.2, 0.2, 0.4
BIND_TO_EXTRA_A=1
COLOR=100,100,100
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0


[LIGHT_EXTRA_8]                               ;(INTERIOR BACK SEAT GLOW) {Visible from outside only}
LINE_FROM=-0.2, 0.4, 0.2
LINE_TO=0.2, 0.4, 0.2
BIND_TO_EXTRA_A=1
COLOR=100,100,100
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0


--------------  LIGHTS  ---------------

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1, 0.95, 0.8, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.3, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POSITION=0, 0.468216, 2.25
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHTING]
EMISSIVE_MULT=6
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=-0.1
INTERIOR_FAKE_SHADOW_FAGE=0.5



--------------  TAILLIGHTS  ---------------

[EMISSIVE_EXTRA_C_0REARLIGHTS]
NAME=Taillights_reflector
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=15,1,0
FALLBACK_BRAKES_COLOR=50,3,0
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.7
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0
---------------------------------------------


[ANIMATION_...]
INPUT = HANDBRAKE            ; bind to reverse gear
FILE = handbrake.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[DRIVER3D_MODEL]
NAME=2016_Driver
POSITION=0.0,0.0,0.0


[EMISSIVE_EXTRA_B_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME =bumperr_e
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[SHADER_REPLACEMENT_...]
MATERIALS = body_paint
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1


