
[ANIMATION_...]
FILE=gear1.ksanim
INPUT=GEAR_1
TIME=.0
TICK_TOCK_MODE=0
LOOP_KEEP_UNITIL_DONE=0
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=gear2.ksanim
INPUT=GEAR_2
TIME=.0
TICK_TOCK_MODE=0
LOOP_KEEP_UNITIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=gear3.ksanim
INPUT=GEAR_3
TIME=.0
TICK_TOCK_MODE=0
LOOP_KEEP_UNITIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=gear4.ksanim
INPUT=GEAR_4
TIME=.0
TICK_TOCK_MODE=0
LOOP_KEEP_UNITIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=gear5.ksanim
INPUT=GEAR_5
TIME=.0
TICK_TOCK_MODE=0
LOOP_KEEP_UNITIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=gearreverse.ksanim
INPUT=REVERSE
TIME=.0
TICK_TOCK_MODE=0
LOOP_KEEP_UNITIL_DONE=1
LOOP_WHILE_ACTIVE=0


[ANIMATION_...]
INPUT = HANDBRAKE            ; bind to reverse gear
FILE = handbrake.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT = HANDBRAKE            ; bind to reverse gear
FILE = handbrakerod.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[EMISSIVE_EXTRA_B_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME =hardtop, body_black_glass, GEO_EXT_Windshield, interior_plastic, body_rubber_trim, interior_rubber, interior_headliner, blackglass
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1



