[DATA] 
DISABLE_LIGHTSINI=0

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[EMISSIVE_LIGHT_...]
NAME=headlight_head_light
COLOR=135,206,235, 2
SIMULATE_HEATING=0.5
LAG=0.5
CAST_LIGHT=1
CHANNEL = 0

[Material_Metal_v2]
Materials = Rearend_silverboltsandotjers, Exhaust_clamps, Rearend_red, Rearend_diff_fins
BrightnessAdjustment = 0.2
DetailScale = 55
Metalness = 0.2
Reflectance = 0.5
LocalReflectionsSharpness = 1

[Material_Metal_v2] ;  Rear fittings
Materials= BLUE_PIPES
BrightnessAdjustment = 0.1
DetailScale = 28
Metalness = 0.08
Reflectance = 0.08
LocalReflectionsSharpness = 0.8

[Material_Metal_v2] ;  
Materials= Belt_Fix
BrightnessAdjustment = 0.4
DetailScale = 0
Metalness = 0.3
Reflectance = 0.1
LocalReflectionsSharpness = 0.8

[Material_Metal_v2]
Materials= kansei_roku
BrightnessAdjustment = 0.3
DetailScale = 1
Metalness = 0.7
Reflectance = 0.1
LocalReflectionsSharpness = 0.3

[Material_InteriorPBRDetail]
Materials = REAREND_GOLD_KNUCKLES
Metalness = 0.1
Smoothness = 1
Reflectance = 0.1
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.25
DetailNormalBlend = 0.1
DetailScale = 24
DetailNormalTexture = common/scratches_NM.dds
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials= ALUMINIUM_FRAME
Metalness = 0.004
Reflectance = 0.004
BrightnessAdjustment = 0.32
DetailNormalTexture = common/pbr_metal.dds
DsetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 5
Smoothness = 0.2

[Material_InteriorPBRDetail] 
Materials = metal_monocoque
Metalness=0.015
Smoothness = 0.1
Reflectance = 0.015
HasDetailNormals=1
DetailTextures=1
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.5
DetailNormalBlend = 0.2
DetailScale = 90
NormalsMode = BASIC

[Material_InteriorPBRDetail] ; Brake calipers 
Materials= GENERIC_CARBON_EXT2
Metalness = 0.013
Reflectance = 0.013
BrightnessAdjustment = 0.25
DetailNormalTexture = common/pbr_metal.dds
DsetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 5
Smoothness = 0.3

[Material_Velvet_v2] ; Seat alcantara
Materials= suede_001
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.3
DetailScale = 40
BrightnessAdjustment = 0.08
ClothSheenColor = 1, 1, 1

[Material_Leather_v2]
Materials = leather_b
HasDetailNormals = 1 
ApplyTilingFix = 1
ApplyShadowBiasFix = 1 
Reflectance = 0.01
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 0.2, 0.2, 0.2, 0.3
DetailScale = 50
OcclusionSource=NONE
BrightnessAdjustment = 0.3

[Material_Velvet_v2]
Materials = leather_a
BrightnessAdjustment = 0.28
DetailScale = 32
ApplyTilingFix=1

[Material_Plastic_v2]
Materials = plastic
Reflectance = 0.08
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalPBRSecondaryColor = 0.18, 0.15, 0.1, 1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailNormalBlend = 1
DetailScale = 39
DetailTextureBlur = 1
ApplyTilingFix = 1
BrightnessAdjustment = 0.01

[Material_Carbon] 
Materials = body_plastic
HasDetailNormals = 1
Smoothness = 1.0
Reflectance = 0.1
BrightnessAdjustment = 0.15
CubemapReflectionBlur = 0.55
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale =566

[Material_Plastic_v2]
Materials = GearIndicator
Reflectance = 0.1
BrightnessAdjustment = 0.18
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.8
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 0

[Material_Plastic_v2]
Materials =body_plastic_b, rubber_trim
Reflectance = 0.1
BrightnessAdjustment = 0.18
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.8
DetailNormalBlend = 1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 55

[Material_Plastic_v2]
Materials =plastic2
Reflectance = 0.1
BrightnessAdjustment = 0.18
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.8
DetailNormalBlend = 1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale =325

[Material_Carbon] Interior
Materials = carbon_fiber
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.25
CubemapReflectionBlur = 0.45
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 670

[Material_Carbon] 
Materials = carbon_int
HasDetailNormals = 1
Smoothness = 1.0
Reflectance = 0.1
BrightnessAdjustment = 0.15
CubemapReflectionBlur = 0.55
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale =1266

[Material_Carbon] Interior
Meshes = Object165
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.45
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 0.95
BrightnessAdjustment = 0.1
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 860

[Material_Plastic_v2]
Materials = x8metalOsc
DetailNormalPBRSmoothnessGamma =0.5
DetailNormalBlend = 1
BrightnessAdjustment = 0.15
DetailScale = 200
Reflectance = 0.15

;---------------------///Paint///---------------------

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body_paint
CarPaintVersionAware = 3
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.6
AmbientSpecular = 0.5
AmbientSpecularEXP = 1.0
SpecularBase  = 0.2, 50
SpecularColor = 1
SpecularMult = 0.6
ClearCoatThickness = 0.1
PROP_23=extClearCoatThickness, 0.1
NormalsMode = BASIC

;---------------------///Glass///---------------------

[INCLUDE: common/materials_glass.ini]
ExteriorGlassTintedMaterials =  
ExteriorGlassHeadlightsMaterials = 

[Material_Glass]
Materials = window
ThicknessMult = 2
FresnelC = 0.15

[Material_Glass]
Meshes= 
IOR = 1.760              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 5            ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment

[Material_PhotoelasticGlass]
Meshes = 
PhotoelasticityBaseScale = 1.5
PhotoelasticityNoiseScale = 0.04
PhotoelasticitySpotsScale = 0.5
PhotoelasticitySpotsOffset = 0.2
PhotoelasticityStripesScale = 10
ProfileFix = 0.025

[EXTRA_FX]
SKIP_GBUFFER =glassRHL_glass

----------------------sound-----------------------

[AUDIO_VOLUME]
ENGINE_EXT = 1.4
ENGINE_INT = 1.4
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 2.4
BACKFIRE_INT = 2.4
TRACTION_CONTROL_EXT = 0.0
TRACTION_CONTROL_INT = 0.0
TRANSMISSION = 2.0
LIMITER = 2.4
TURBO = 0.8
SKID_EXT = 0.6
SKID_INT = 0.6

[AUDIO_PITCH]
ENGINE_EXT = 1.08
ENGINE_INT = 1.08
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 0.8
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 0.7
SKID_INT = 0.7
