[DATA] 
DISABLE_LIGHTSINI=1

[BASIC]
IS_LOW_BEAM_AVAILABLE = 1

[REFLECTIONS_FX]
SKIP_GBUFFER = ext_glass, hl_glass

;---------------------///Glass///---------------------

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials=headlight_glass

[Material_Glass]
Materials = ext_glass
FilmIOR = 3.2
ExtraLightsAdjustment = 0.004
Refraction = 0
Desaturate = 0.1
ThicknessMult = 0.8
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1

[Material_Glass]
Materials = headlight_glass, taillight_glass
FilmIOR = 2.8
ExtraLightsAdjustment = 0.008
Refraction = 0
Desaturate = 0.1
ThicknessMult = 0.8
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1

; New interior materials

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_InteriorPBRDetail]
Materials = int_steer_coloured
Metalness = 0.1
Smoothness = 1
Reflectance = 0.02
HasDetailNormals = 1
DetailTextures = 1
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.25
DetailNormalBlend = 0.3
DetailScale = 190

[Material_InteriorPBRDetail]
Materials = int_steer_nrg_colour
Metalness = 0.1
Smoothness = 1
Reflectance = 0.02
HasDetailNormals = 1
DetailTextures = 1
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.25
DetailNormalBlend = 0.3
DetailScale = 210

[Material_InteriorPBRDetail]
Materials = int_black_metal
Metalness = 0.02
Smoothness = 1
Reflectance = 0.05
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.12
DetailNormalBlend = 0.3
DetailScale = 400
ApplyTilingFix=1

[Material_Plastic_v2]
Materials = int_rubber
BrightnessAdjustment = 0.35
Reflectance = 0.02
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 6
DetailTextureBlur = 1
DetailScale = 50

[Material_Plastic_v2]
Materials = int_matte_plastic
BrightnessAdjustment = 0.5
Reflectance = 0.02
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailNormalBlend = 0.6
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 6
DetailTextureBlur = 1
DetailScale = 60

[Material_Plastic_v2]
Materials = int_smooth_plastic
BrightnessAdjustment = 0.3
Metalness = 0.0
Reflectance = 0.05
DetailNormalPBRSecondaryColor = 0, 0, 0, 0 
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic_v2]
Meshes = int_gear_indicator
BrightnessAdjustment = 0.5
Metalness = 0.2
Reflectance = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 0 
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_InteriorPBRDetail]
Materials = int_red_plastic
Metalness = 0.05
Smoothness = 1
Reflectance = 0.01
HasDetailNormals = 1
DetailTextures = 1
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.4
DetailNormalBlend = 0.5
DetailScale = 160

[Material_Velvet_v2]
Materials = int_alcnt
BrightnessAdjustment = 0.05
DetailScale = 30
ApplyTilingFix=1

[Material_Leather]
Materials = int_leather
BrightnessAdjustment = 0.1
DetailTextureBlur = 0
Smoothness = 0.8
DetailNormalBlend = 1
DetailScale = 30
ApplyTilingFix=0

[Material_Velvet_v2]
Materials = int_steer_alcnt
BrightnessAdjustment = 0.05
DetailScale = 20
ApplyTilingFix=1

[Material_Velvet_v2]
Materials = int_dash_alcnt
BrightnessAdjustment = 0.12
DetailScale = 30
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = int_dark_metal
Metalness = 0.02
Smoothness = 1
Reflectance = 0.05
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.07
DetailNormalBlend = 0.3
DetailScale = 200
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = int_light_metal
Metalness = 0.2
Smoothness = 1
Reflectance = 0.04
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.34
DetailNormalBlend = 0.3
DetailScale = 200
ApplyTilingFix=1

[Material_Aluminium_v2]
Materials = int_pedals_dark_metal
BrightnessAdjustment = 0.09
DetailScale = 650
Metalness = 0.3
Reflectance = 0.1
Smoothness = 0.1
LocalReflectionsSharpness = 0.1
ApplyTilingFix=1

[Material_Metal_v2] 
Materials = int_pedals_light_metal
BrightnessAdjustment = 1.5
DetailScale = 110
Metalness = 0.4
Reflectance = 0.3
LocalReflectionsSharpness = 0.4

[Material_Velvet_v2]
Materials = pedals_alcnt
BrightnessAdjustment = 0.11
DetailNormalBlend = 1
DetailScale = 8
ApplyTilingFix=1

[Material_Carbon] 
Materials = int_seat_back, int_dash_carbon
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.20
Brightness= 0.7
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 900

[Material_Metal_v2] 
Materials = ext_light_metal
BrightnessAdjustment = 0.2
DetailScale = 10
Metalness = 0.4
Reflectance = 0.3
LocalReflectionsSharpness = 0.4

[Material_Metal_v2] 
Materials = ext_dark_metal
BrightnessAdjustment = 0.04
DetailScale = 15
Metalness = 0.1
Reflectance = 0.1
LocalReflectionsSharpness = 0.4

[Material_Metal_v2] 
Meshes = Wing_legs_2
BrightnessAdjustment = 0.01
DetailScale = 15
Metalness = 0.1
Reflectance = 0.1
LocalReflectionsSharpness = 0.4

[Material_Carbon] 
Materials = ext_carbon
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.20
Brightness= 0.5
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 800

[Material_Plastic_v2]
Materials = ext_plastic
BrightnessAdjustment = 0.35
Reflectance = 0.02
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 6
DetailTextureBlur = 1
DetailScale = 15

[Material_Plastic_v2]
Materials = hl_plastic
BrightnessAdjustment = 0.35
Reflectance = 0.02
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 6
DetailTextureBlur = 1
DetailScale = 8

; rear mount

[Material_InteriorPBRDetail]
Materials = rearmount_dark_metal
Metalness = 0.02
Smoothness = 1
Reflectance = 0.05
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.07
DetailNormalBlend = 0.5
DetailScale = 200
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = rearmount_light_metal
Metalness = 0.2
Smoothness = 1
Reflectance = 0.04
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.24
DetailNormalBlend = 0.2
DetailScale = 200
ApplyTilingFix=1

[Material_Plastic_v2]
Materials = rearmount_plastic_matte
BrightnessAdjustment = 0.25
Reflectance = 0.015
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 6
DetailTextureBlur = 1
DetailScale = 55

[Material_Plastic_v2]
Materials = rearmount_smooth_plastic
BrightnessAdjustment = 0.3
Metalness = 0.0
Reflectance = 0.05
DetailNormalPBRSecondaryColor = 0, 0, 0, 0 
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_InteriorPBRDetail]
Materials = rearmount_red
Metalness = 0.02
Smoothness = 1
Reflectance = 0.01
HasDetailNormals = 1
DetailTextures = 1
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.4
DetailNormalBlend = 0.5
DetailScale = 160

[Material_Carbon]
Materials = chassis_carbon
HasDetailNormals = 1
Smoothness = 0.4
Reflectance = 0.2
Brightness= 0.4
CubemapReflectionBlur = 0.35
UseClearCoat = 0
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 600

[Material_InteriorPBRDetail]
Materials = chassis_trunk_mounts
Metalness = 0.01
Smoothness = 0
Reflectance = 0.00
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.37
DetailNormalBlend = 0.2
DetailScale = 200
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = chassis_trunk_bolts
Metalness = 0.01
Smoothness = 0.5
Reflectance = 0.01
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.27
DetailNormalBlend = 0.2
DetailScale = 200
ApplyTilingFix=1

-----engine---


[Material_Plastic_v2]
Materials = engine_plastic_smooth
BrightnessAdjustment = 0.2
Smoothness = 1
Metalness = 0.05
Reflectance = 0.05
DetailNormalPBRSecondaryColor = 0, 0, 0, 0 
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials = engine_plastic_matte
BrightnessAdjustment = 0.22
Reflectance = 0.015
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 6
DetailTextureBlur = 1
DetailScale = 55

[Material_InteriorPBRDetail]
Materials = engine_plastic_red
Metalness = 0.02
Smoothness = 1
Reflectance = 0.01
HasDetailNormals = 1
DetailTextures = 1
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.2
DetailNormalBlend = 0.5
DetailScale = 90

[Material_InteriorPBRDetail]
Materials = engine_light_metal
Metalness = 0.2
Smoothness = 1
Reflectance = 0.04
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.24
DetailNormalBlend = 0.2
DetailScale = 200
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = engine_dark_metal
Metalness = 0.01
Smoothness = 0.5
Reflectance = 0.02
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.12
DetailNormalBlend = 0.2
DetailScale = 200
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = engine_medium_metal
Metalness = 0.02
Smoothness = 0
Reflectance = 0.00
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 8
BrightnessAdjustment = 0.11
DetailNormalBlend = 0.2
DetailScale = 200
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = engine_orange_metal
Metalness = 0.1
Smoothness = 1
Reflectance = 0.05
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 8
BrightnessAdjustment = 0.21
DetailNormalBlend = 0.2
DetailScale = 120
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = engine_blue_metal_2
Metalness = 0.2
Smoothness = 1
Reflectance = 0.1
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 8
BrightnessAdjustment = 0.31
DetailNormalBlend = 0.2
DetailScale = 180
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = engine_gold_metal
Metalness = 0.5
Smoothness = 1
Reflectance = 0.2
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 8
BrightnessAdjustment = 0.41
DetailNormalBlend = 0.2
DetailScale = 120
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = engine_weld
Metalness = 0.4
Smoothness = 1
Reflectance = 0.04
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.20
DetailNormalBlend = 2
DetailScale = 76

[Material_Velvet_v2]
Materials = engine_textured_metal
BrightnessAdjustment = 0.16
DetailScale = 30
DetailNormalBlend = 0.5
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = chassis_metal
Metalness = 0.02
Smoothness = 1
Reflectance = 0.01
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.35
DetailNormalBlend = 0.5
DetailScale = 40
NormalsMode = BASIC

[Material_InteriorPBRDetail]
Materials = chassis_hood_dark
Metalness = 0.02
Smoothness = 1
Reflectance = 0.01
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.3
DetailNormalBlend = 0.5
DetailScale = 40
NormalsMode = BASIC

[Material_InteriorPBRDetail]
Materials = calipers
Metalness = 0.02
Smoothness = 1
Reflectance = 0.01
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.35
DetailNormalBlend = 0.5
DetailScale = 40
NormalsMode = BASIC

[Material_InteriorPBRDetail]
Materials = engine_blue_metal, rearmount_blue
Metalness = 0.02
Smoothness = 1
Reflectance = 0.01
HasDetailNormals = 1
DetailTextures = 0
CubemapReflectionBlur = 0.2
BrightnessAdjustment = 0.35
DetailNormalBlend = 0.2
DetailScale = 140
NormalsMode = BASIC

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = ext_body, int_metal_doorjam
CarPaintVersionAware = 3

[Material_CarPaint_Metallic]
FresnelMax = 0.6
FresnelC = 0.15
FlakesK = 0.2
UseMetallicReflections = 0.5
BrightnessAdjustment = 0.75
SpecularMult = 0.35
AmbientSpecular = 1.5
AmbientSpecularEXP = 3.5
PearlescentSpecular = 0.2
SpecularBase = 1, 50
SpecularSun = 2, 3000
ColoredSpecular = 0.9
PROP_0=extMetallicK, 0.4
NormalsMode = BASIC

[Material_CarPaint_Metallic]
CarPaintMaterial = T7R
FresnelMax = 1
FresnelC = 0.08
FlakesK = 0
BrightnessAdjustment = 0.55
ClearCoatThickness = 0.02
SpecularMult = 0.2
AmbientSpecular = 1       
AmbientSpecularEXP = 160
PearlescentSpecular = 0
UseMetallicReflections = 0.15
NormalsMode = BASIC

[BRAKEDISC_FX]
ACTIVE = 1           
CERAMIC = 0        
CARVED = 9        
CARVED_FREQUENCY = 3     
GLOW_OFFSET = 0.72
WEAR_FORCE=0.2 
NORMAL_MASK=0.8, 0.2
DISC_RADIUS = 0.176     
DISC_INTERNAL_RADIUS = 0.114

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1
DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas
FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed

[ANIMATION_...]
INPUT = EXTRA_A,              ; bind to reverse gear
FILE = hood.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                 ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT = EXTRA_B           ; bind to reverse gear
FILE = trunk.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                 ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT = EXTRA_C             ; bind to reverse gear
FILE = car_door_r.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[ANIMATION_...]
INPUT = EXTRA_C             ; bind to reverse gear
FILE = car_door_l.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[EXHAUST_FLAMES]
ANTILAG=0.0
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY=0
ANTILAG_INTERVAL_MAX=0.0
ANTILAG_INTERVAL_MIN=0.00
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=0.02
DISCHARGE_DURATION=0.2
DISCHARGE_INTENSITY=1
DISCHARGE_PROBABILITY=0.4
DISCHARGE_RPM_THRESHOLD_MAX=8800
DISCHARGE_RPM_THRESHOLD_MIN=6000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.06
FLAT_SHIFT_GAS_THRESHOLD=50
FLAT_SHIFT_INTENSITY=0.5
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=7000

-Lights

[EMISSIVE_BRAKE_0]
NAME=tl_brake_glass, tl_brake_glass_2, tl_brake_leds
CHANNEL=0
COLOR=100, 30, 0, 50
FALLBACK_HEADLIGHTS_COLOR=100, 30, 0, 8
LAG=0.5
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_BRAKE_1]
NAME=vdc_front_light
COLOR=150,2,2,10
CAST_LIGHT=1
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=hl_glass_2
COLOR=190, 190, 210, 1.5
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 1
LAG=0.5
FADE_AT=90
FADE_SMOOTH=13
MIRROR=0.565, 0.0, 0
POSITION=0, 0.62, 1.70
DIRECTION=1.7, -2.9, 9
RANGE=4.5
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=-0
SPOT=60
SPOT_SHARPNESS=0.01 

[EMISSIVE_LIGHT_...]
NAME=lcdScreen
COLOR=2, 2, 2, 1
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 1
LAG=0.1
FADE_AT=90
FADE_SMOOTH=13
MIRROR=0.565, 0.0, 0
POSITION=0, 0.62, 1.70
DIRECTION=1.7, -2.9, 9
RANGE=4.5
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=-0
SPOT=60
SPOT_SHARPNESS=0.01 

[EMISSIVE_LIGHT_...]
NAME=MEMBRANE_SWITCHES
COLOR=1, 1, 1, 1
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 1
LAG=0.1
FADE_AT=90
FADE_SMOOTH=13
MIRROR=0.565, 0.0, 0
POSITION=0, 0.62, 1.70
DIRECTION=1.7, -2.9, 9
RANGE=4.5
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=-0
SPOT=60
SPOT_SHARPNESS=0.01 

[EMISSIVE_HIGHBEAM_0]
NAME=hl_hibeam
COLOR=200, 200, 160, 0.6
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 1
LAG=0.5
FADE_AT=90
FADE_SMOOTH=53
MIRROR=0.565, 0.0, 0
POSITION=0, 0.62, 1.70
DIRECTION=1.7, -2.9, 9
RANGE=4.5
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=-0
SPOT=60
SPOT_SHARPNESS=0.01 
[LIGHT_EXTRA_0]
BIND_TO_HEADLIGHTS=1
COLOR=210,240,250, 0.2
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 1
LAG=0.7
FADE_AT=0
FADE_SMOOTH=53
MIRROR=0.665, 0.0, 0
POSITION=0.0, 0.59, 1.90
DIRECTION=1, 0.0, 10
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=80
SPOT_SHARPNESS=0.001

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=tl_left_indi_glass
COLOR=187, 63, 0, 3
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=tl_left_indi_bulb
COLOR=187, 63, 0, 2
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=tl_right_indi_glass
COLOR=187, 63, 0, 3
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=tl_right_indi_bulb
COLOR=187, 63, 0, 2
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_REVERSE_0]
NAME =tl_rev_glass
COLOR = 200, 200, 200, 0.5        
LAG = 0.7                
SIMULATE_HEATING = 1      
LOCATION = REAR         
ACT_AS_HEADLIGHTS = 1  

[LIGHT_EXTRA_0] 
BOUND_TO = hl_hibeam
COLOR=200,200,180, 30
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.6
LAG=0.7
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.565, 0.0, 0
POSITION=0.0, 0.55, 1.79
DIRECTION=1, 0, 15
RANGE=0.38
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=50
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_1]
BIND_TO_HEADLIGHTS=1
COLOR=200,220,250, 0.45
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.6
LAG=0.7
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.660, 0.0, 0
POSITION=0.0, 0.58, 1.91
DIRECTION=1, 0, 15
RANGE=0.23
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=90
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_2]
BIND_TO_HEADLIGHTS=0
COLOR=40,30,30,1.5
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=20
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.355,0.700,0.540
DIRECTION=0,0.8,-1.0
RANGE=0.32
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=118
SPOT_SHARPNESS=0.3

[REFRACTING_HEADLIGHT_0]
SURFACE = hl_hibeam
INSIDE = hl_hibeam, hl_bulb_1

ABSORPTION = 0.016000
AMBIENT_MULT = 0.000000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 0.500000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.480000,0.427000,0.067000,0.000000
CUSTOM_BULB_1 = 0.493000,0.387000,0.000000,0.000000
CUSTOM_BULB_2 = 0.493000,0.451000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.507000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 2.570000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.001490,0.022409,-0.999748
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.510000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 250.000000
F0 = 0.480000
GLASS_COLOR = 0.760279,0.771063,0.772463
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 7.700000
INNER_SPECULAR_EXP = 92.000000
IOR = 1.760000
IOR_FLYOUT_FLAT = 0.120000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.002750,0.000180,-0.008303
MIRROR_POS = -0.000940,0.407634,1.953630
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.561959,0.591063,2.004481
RADIUS = 0.064200
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.200000
REFLECTIVENESS_DIFFUSE_MULT = 0.400000
REFLECTIVENESS_MULT = 0.000000
REFLECTIVE_GAMMA = 0.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_1]
SURFACE = hl_indicator
INSIDE = hl_indicator, hl_bulb_2

ABSORPTION = 0.016000
AMBIENT_MULT = 0.000000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 0.500000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.480000,0.427000,0.067000,0.000000
CUSTOM_BULB_1 = 0.493000,0.387000,0.000000,0.000000
CUSTOM_BULB_2 = 0.493000,0.451000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.507000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 2.570000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.001490,0.022409,-0.999746
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.510000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 250.000000
F0 = 0.480000
GLASS_COLOR = 0.760279,0.771063,0.772463
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 7.700000
INNER_SPECULAR_EXP = 92.000000
IOR = 1.760000
IOR_FLYOUT_FLAT = 0.120000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.002750,0.000180,-0.008303
MIRROR_POS = -0.000940,0.407634,1.953630
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.748556,0.614183,1.929155
RADIUS = 0.064200
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.200000
REFLECTIVENESS_DIFFUSE_MULT = 0.400000
REFLECTIVENESS_MULT = 0.000000
REFLECTIVE_GAMMA = 0.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_2]
SURFACE = hl_textured_glass
INSIDE = hl_textured_glass

ABSORPTION = 0.000000
AMBIENT_MULT = 0.510000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.360000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.480000,0.427000,0.067000,0.000000
CUSTOM_BULB_1 = 0.493000,0.387000,0.000000,0.000000
CUSTOM_BULB_2 = 0.493000,0.451000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.507000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 2.570000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.001492,0.022409,-0.999748
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.980000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 181.000000
F0 = 0.400000
GLASS_COLOR = 0.999900,0.999988,1.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.002200
INNER_SPECULAR = 1.400000
INNER_SPECULAR_EXP = 60.000000
IOR = 1.650000
IOR_FLYOUT_FLAT = 0.420000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.002750,0.000180,-0.008303
MIRROR_POS = -0.000940,0.407634,1.953630
NM_SHARE_EXT = 0.670000
NM_SHARE_INT = 0.540000
ORIGIN = 0.796659,0.637131,1.940931
RADIUS = 0.065300
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.200000
REFLECTIVENESS_DIFFUSE_MULT = 6.000000
REFLECTIVENESS_MULT = 3.900000
REFLECTIVE_GAMMA = 1.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.560000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_3]
SURFACE = tl_brake_glass
INSIDE_BULBS = tl_brake_leds
INSIDE = tl_chrome

ABSORPTION = 0.000000
AMBIENT_MULT = 0.580000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.530000
BULB_BLUR_K = 0.000000
BULB_REFLECTION_K = -0.100000
CUSTOM_BULB_0 = 0.747000,0.547000,0.133000,0.000000
CUSTOM_BULB_1 = 0.800000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 100.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.075004,-0.170033,0.985270
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.270000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 264.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.020756,0.000000
GLASS_EMISSIVE_MULT = 0.150000
GLASS_EXTRA_THICKNESS = 0.002000
INNER_SPECULAR = 4.000000
INNER_SPECULAR_EXP = 110.000000
IOR = 1.570000
IOR_FLYOUT_FLAT = 0.540000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000215,0.855685,-2.301856
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = 0.564386,0.824056,-2.077869
RADIUS = 0.136500
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 6.500000
REFLECTIVENESS_MULT = 4.000000
REFLECTIVE_GAMMA = 1.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_4]
SURFACE = tl_brake_glass_2
INSIDE_BULBS = tl_brake_leds
INSIDE = tl_chrome

ABSORPTION = 0.000000
AMBIENT_MULT = 0.580000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.530000
BULB_BLUR_K = 0.000000
BULB_REFLECTION_K = -0.100000
CUSTOM_BULB_0 = 0.747000,0.547000,0.133000,0.000000
CUSTOM_BULB_1 = 0.800000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 100.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.075004,-0.170033,0.985270
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.270000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 264.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.020756,0.000000
GLASS_EMISSIVE_MULT = 0.150000
GLASS_EXTRA_THICKNESS = 0.002000
INNER_SPECULAR = 4.000000
INNER_SPECULAR_EXP = 110.000000
IOR = 1.570000
IOR_FLYOUT_FLAT = 0.540000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000215,0.855685,-2.301856
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = 0.564386,0.824056,-2.077869
RADIUS = 0.136500
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 6.500000
REFLECTIVENESS_MULT = 4.000000
REFLECTIVE_GAMMA = 1.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_5]
SURFACE = tl_left_indi_glass
INSIDE_BULBS = tl_left_indi_bulb
INSIDE = tl_chrome

ABSORPTION = 0.000000
AMBIENT_MULT = 0.440000
BASE_EMISSIVE_K = 0.130000
BOUNCED_BACK_MULT = 0.580000
BULB_BLUR_K = 1.700000
BULB_REFLECTION_K = 0.400000
CUSTOM_BULB_0 = 0.533000,0.507000,0.067000,0.000000
CUSTOM_BULB_1 = 0.533000,0.507000,0.067000,0.000000
CUSTOM_BULB_2 = 0.533000,0.507000,0.187000,0.000000
CUSTOM_BULB_3 = 0.447000,0.566000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 8.250000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.051932,-0.104589,0.993159
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.800000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 308.000000
F0 = 0.700000
GLASS_COLOR = 1.000000,0.999950,0.999900
GLASS_EMISSIVE_MULT = 0.450000
GLASS_EXTRA_THICKNESS = 0.002200
INNER_SPECULAR = 1.400000
INNER_SPECULAR_EXP = 60.000000
IOR = 1.810000
IOR_FLYOUT_FLAT = 0.460000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = -0.000265,0.855691,-2.301804
NM_SHARE_EXT = 0.370000
NM_SHARE_INT = 0.790000
ORIGIN = 0.629525,0.818483,-2.123013
RADIUS = 0.071100
REFLECTIVENESS_DIFFUSE_MULT = 46.900002
REFLECTIVENESS_MULT = 6.500000
REFLECTIVE_GAMMA = 1.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = tl_right_indi_glass
INSIDE_BULBS = tl_right_indi_bulb
INSIDE = tl_chrome

ABSORPTION = 0.000000
AMBIENT_MULT = 0.440000
BASE_EMISSIVE_K = 0.130000
BOUNCED_BACK_MULT = 0.580000
BULB_BLUR_K = 1.700000
BULB_REFLECTION_K = 0.400000
CUSTOM_BULB_0 = 0.533000,0.507000,0.067000,0.000000
CUSTOM_BULB_1 = 0.533000,0.507000,0.067000,0.000000
CUSTOM_BULB_2 = 0.533000,0.507000,0.187000,0.000000
CUSTOM_BULB_3 = 0.447000,0.566000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 8.250000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.001526,-0.082125,0.996618
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.800000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 308.000000
F0 = 0.700000
GLASS_COLOR = 1.000000,0.999950,0.999900
GLASS_EMISSIVE_MULT = 0.450000
GLASS_EXTRA_THICKNESS = 0.002200
INNER_SPECULAR = 1.400000
INNER_SPECULAR_EXP = 60.000000
IOR = 1.810000
IOR_FLYOUT_FLAT = 0.460000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.000000,-0.000581,0.000000
MIRROR_POS = -0.000000,0.855721,-2.301816
NM_SHARE_EXT = 0.370000
NM_SHARE_INT = 0.790000
ORIGIN = -0.635950,0.808873,-2.050436
RADIUS = 0.071100
REFLECTIVENESS_DIFFUSE_MULT = 46.900002
REFLECTIVENESS_MULT = 6.500000
REFLECTIVE_GAMMA = 1.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_7]
SURFACE = tl_rev_glass
INSIDE_BULBS = tl_reverse_bulbs
INSIDE = tl_chrome

ABSORPTION = 0.000000
AMBIENT_MULT = 0.510000
BASE_EMISSIVE_K = 0.060000
BOUNCED_BACK_MULT = 0.580000
BULB_BLUR_K = 1.700000
BULB_REFLECTION_K = 0.400000
CUSTOM_BULB_0 = 0.187000,0.493000,0.080000,0.000000
CUSTOM_BULB_1 = 0.173000,0.480000,0.080000,0.000000
CUSTOM_BULB_2 = 0.480000,0.493000,0.000000,0.000000
CUSTOM_BULB_3 = 0.447000,0.566000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 8.250000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.051903,-0.104590,0.993151
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.900000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 308.000000
F0 = 0.700000
GLASS_COLOR = 1.000000,0.999950,0.999900
GLASS_EMISSIVE_MULT = 0.450000
GLASS_EXTRA_THICKNESS = 0.002200
INNER_SPECULAR = 1.400000
INNER_SPECULAR_EXP = 60.000000
IOR = 1.810000
IOR_FLYOUT_FLAT = 0.460000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = -0.000265,0.855691,-2.301804
NM_SHARE_EXT = 0.370000
NM_SHARE_INT = 0.790000
ORIGIN = 0.497656,0.803195,-2.086941
RADIUS = 0.065300
REFLECTIVENESS_DIFFUSE_MULT = 46.900002
REFLECTIVENESS_MULT = 6.500000
REFLECTIVE_GAMMA = 1.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_8]
SURFACE = tl_textured_glass
INSIDE = tl_textured_glass

ABSORPTION = 0.000000
AMBIENT_MULT = 0.510000
BASE_EMISSIVE_K = 0.160000
BOUNCED_BACK_MULT = 0.580000
BULB_BLUR_K = 1.700000
BULB_REFLECTION_K = 0.400000
CUSTOM_BULB_0 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_1 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_2 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_3 = 0.447000,0.566000,0.145000,0.000000
DIFFUSE_MAP_FILTER_MULT = 8.250000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.051904,-0.104588,0.993168
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.830000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 181.000000
F0 = 0.400000
GLASS_COLOR = 1.000000,0.999950,0.999900
GLASS_EMISSIVE_MULT = 0.450000
GLASS_EXTRA_THICKNESS = 0.002200
INNER_SPECULAR = 1.400000
INNER_SPECULAR_EXP = 60.000000
IOR = 1.650000
IOR_FLYOUT_FLAT = 0.460000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = -0.000265,0.855691,-2.301804
NM_SHARE_EXT = 0.650000
NM_SHARE_INT = 0.520000
ORIGIN = 0.709589,0.820429,-2.147953
RADIUS = 0.071100
REFLECTIVENESS_DIFFUSE_MULT = 6.000000
REFLECTIVENESS_MULT = 3.900000
REFLECTIVE_GAMMA = 1.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.090000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

;---------------------///Audio///---------------------

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
SKID_EXT = 0.6
SKID_INT = 0.6

[AUDIO_PITCH]
ENGINE_EXT = 1.1
ENGINE_INT = 1.1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 0.8
SKID_INT = 0.8

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 10500=11100 |)
ENGINE_INT_RPMS = (| 0=0 | 10500=11100 |)