000702[HEADER]
VERSION=1 ; version number

[INFO]
SCREEN_NAME=VDC Nissan GT-R Public 5.0

[BASIC]
GRAPHICS_OFFSET=0,-0.47,-0.175			; 3 axis correction (x,y,z), applies only to the 3D object of the car. in meters
GRAPHICS_PITCH_ROTATION=0.0				; changes 3D object rotation in pitch
TOTALMASS=1302							; total vehicle weight in kg with driver and no fuel
INERTIA=1.74,1.270,4.910				; car polar inertia. Calculated from the car dimensions. Just enter the generic width,height, 

[GRAPHICS]
DRIVEREYES=-0.362636,1.13761,-0.221262
ONBOARD_EXPOSURE=18
OUTBOARD_EXPOSURE=32
ON_BOARD_PITCH_ANGLE=-0.844539
BUMPER_CAMERA_POS=0.000000,0.960000,0.210002
BONNET_CAMERA_POS=0,0.75,0.45
BONNET_CAMERA_PITCH=-5
MIRROR_POSITION=0.0,1.3,0.5 ; Position used to render the mirror
USE_ANIMATED_SUSPENSIONS=0
SHAKE_MUL=3				; Camera onboard G forces multiplier 
FUEL_LIGHT_MIN_LITERS=10
BUMPER_CAMERA_PITCH=-1.718844

[CONTROLS]
FFMULT=1.55									; Force Feedback power multiplier
STEER_ASSIST=0.0							; Variable steer assist, speed relative
STEER_LOCK=450								; Real car's steer lock from center to right
STEER_RATIO=8.5
LINEAR_STEER_ROD_RATIO=0.000702			; Because of AC complex suspension geometry, you need to calculate manually the steer rod ratio
; Enter AC in dev app mode enabled
; Open SUSPENSIONS app
; turn your steering wheel by 90 degrees
; check the actual steer ratio value
; modify LINEAR_STEER_ROD_RATIO value until ingame steer ratio and car.ini STEER_RATIO values are similar

[FUEL]
CONSUMPTION=0.0058							; fuel consumption. In one second the consumption is (rpm*gas*CONSUMPTION)/1000 litres
FUEL=10										; default starting fuel in litres
MAX_FUEL=42									; max fuel in litres

[FUELTANK]
POSITION=0,0.25,-1.25

[RIDE]
PICKUP_FRONT_HEIGHT=-0.303					; Height of the front ride height pickup point in meters WRT cg
PICKUP_REAR_HEIGHT=-0.298

[RULES]
MIN_HEIGHT=0.060  							; meters min height front/rear

[PIT_STOP]
TYRE_CHANGE_TIME_SEC=10 					; time spent to change each tyre
FUEL_LITER_TIME_SEC=0.1   					; time spent to put 1 lt of fuel inside the car
BODY_REPAIR_TIME_SEC=2   					; time spent to repair 10% of body damage
ENGINE_REPAIR_TIME_SEC=2 					; time spent to repair 10% of engine damage
SUSP_REPAIR_TIME_SEC=2   					; time spent to repair 10% of suspension damage
